A couple of UT items based on a fanmade dungeon I’m working on. I’m posting here so that I can get more feedback on balancing and sprites.
Reflector Badge
A bright blue badge that sparks with energy. Its reflective properties allow its wearer to return any damage in the form of powerful electricity.
Stats:
- Tier: UT
- On Hit: Reflects damage in the form of chained lightning
- Damage: 120
- Range: 9 tiles
- Targeting Cone: 360°
- Targets: 8
- Stat Bonus: +6 ATT, +6 SPD
- Fame Bonus: 7%
- Feed Power: 750
Drops From:
- Blue Thunder
More info
This is very much inspired by the Franklin Badge from the Mother series. To be clear, this is a UT accessory/ring, not an ability, that is dropped by the event boss of my dungeon. I wanted the item to have an on-hit proc similar to E.Y.E. but with a different effect being triggered.
Heir’s Coat
A hand-me-down coat passed down through generations of pirates and worn by the captain of the sky himself. Despite its age, the coat has only gotten stronger through the metals it has been imbued with.
Stats:
- Tier: UT
- On Shoot: When out of combat, Armored for 6 seconds
- Cooldown: 10 seconds
- Stat Bonus: +4 DEF, +4 DEX
- Fame Bonus: 7%
- Feed Power: 1,100
Drops From:
- Captain Cirrus
More info
Heavy armor based off of the clothing of the boss of my dungeon. It’s kind of a reskin of the Naval Uniform, but I tried my best to make it more unique with the colors and shape. As for the actual item, I wanted it to both act as a bit of a cushion while still reward those who can dodge better. If you manage to avoid most high-damage shots ,then the proc protects you from weaker attacks, but if you don’t dodge well, then the item’s proc becomes less useful. Yeah, it’s a bit self-contradictory because if you’re dodging well then you probably don’t need the Armored buff, but the armor is more of a small cushion than a reliable source of defense.