Introduction
Hello Realm, I’d like to talk about a problem that I’ve noticed for some years now. The game has made some excellent strides in terms of dungeon development and features. But the problem is, most of these developments target the public area, which leaves other game features underdeveloped and lacking. As a guild founder for over 4 years, I’ve always felt like our guild hall, and guild features in general, have been lack luster. Yes, DECA included Guill as an attempt to bring some life to the guild hall. Thinking about it, what does that really do? I’ve noticed that guild members only enter the guild hall for private dungeons. Aside from that, it’s a barren wasteland with nothing but a soulless NPC, randomly placed skin closets and a hidden S*x dungeon. That’s why I decided to discuss this problem with my guild members. On behalf of each member in Fellstar, we propose some features that could be implemented to improve the guild function, so that it’s not just based on numerical data to be tracked by Realmeye.
Public Vault Space For NON-SB ITEMS
This was the most discussed feature among st my guild members. The idea is to implement a open area, similar to normal vaults, with chests that guild members can use for public storage. Of course, there are limits: Only NON-SB items can be stored in these chests If the guild wishes to increase storage, then the founder can use accumulated dead guild fame to purchase more chests. The idea behind this is to encourage co- op behavior between members. For example, assume that I have multiple pots or tops that I don’t need, Instead of dropping them, I would go into my guild vault and leave it in a chest for members to use if needed. It’s a simple idea but one that we feel would be a right step towards guild development.
Guild Boss Raids
An idea seen in many MMO games but one that could be a fun addition to realm, especially for guilds. Similar to the Arena setting, DECA could implement an NPC or area that allows the founders and leaders to purchase access to an exclusive guild boss, using accumulated dead guild fame.
Regarding the boss iteself, i’m not good with design so i’ll leave that to the community. However, I imagine that:
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The boss would have a massive amount of HP with an HP bar to indicate the amount.
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Each member has a limited amount of times to enter and face the boss, possibly 2-3 times a day
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There is a time limit set so that you can’t cheese it and stay for an indefinite period dealing damage to the boss.
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There would be no character death, if you “die” while fighting the boss you’re simply ejected from the boss area, your damage is recorded in a leader board made available by the NPC who opened the dungeon.
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The boss would only be open for a certain time limit. If it is not killed within it’s spawn period, it disappears and no rewards are given. If it is killed, all participating members are given completion rewards for killing it. Additionally, ranked rewards could be given to the top 3 damage dealers.
More ideas to be announced. If anyone has an idea, please post your thoughts here.