#Step 1 - Stats
One of the main issues I see with the Huntress is that its max stats are exactly the same as the Archers. In order to make Huntress differ from the Archer, I would suggest the following changes to Huntress’s maxes:
Atk: 75 —> 50
Dex: 50 —> 75
Vit: 40 —> 50
#Step 2 - Traps
In order to make Traps appealing when compared to Quivers, I propose the following changes:
- Decreased Mp Cost
- Very Slightly Decreased Damage and Slow Duration
- Dexterity Modifier (Similier to Wis-mod) which affects the Damage and Slow duration.
Giantcatcher Trap
MP Cost: 105 —> 90
Damage: 350 —> 325
Duration: 6 seconds —> 5.5 seconds
Dexerity Mod:
Coral Venom Trap
MP Cost: 100 —> 85
Damage: 350 —> 325
Duration: 3.5 seconds —> 3 seconds
Dexerity Mod:
Trap of the Vile Spirit
MP Cost: 90 —> 85
Damage: 650 (no change)
Dexerity Mod:
Honeytomb Snare
MP Cost: 65 —> 50
Damage: 50 —> 45
Duration: 3 seconds —> 2.75 seconds
Dexerity Mod:
What do you think about these changes? Would Huntress be under powered, overpowered, the same as before?