Guys, remember this abnormality?
|On Equip||+4 WIS, +4 DEX, +100 MP|
The Ring of the Sphinx doesn’t really serve a function. Sure, it provides a nice boost of MP and WIS, but the pointless DEX boost (it doesn’t really go with the other stats) and the much better alternatives out there (Gemstone, etc.) render it almost useless, and pretty much only useful as pet food. I wanted to rework this ring so that it is much more focused on MP and ability usage, instead of having a wide but thin spread of non-complimenting (and not-so-good) stats. So, without further ado, I present the Ring of the Sphinx rework. Be sure to leave comments on this rework so that I can improve.
|On Equip||+6 WIS, +140 MP|
I am doing this rework because I recently got Sphinx and after looking at the wiki and reading the forums, I realized that this ring is vastly less versatile than Gemstone, Sourcestone, and even Nile. So I decided to, rather than make up for that flaw, sacrifice versatility for a massive boost in MP and WIS. This new ring should be good for WIS mod classes (Necro, Priest, Sorc) and also classes that want to use their abilities more often (Knight, Assassin, etc.)
The stats are comparable to Geb’s ring of Wisdom in that it sacrifices 25 HP, 5 VIT, and 4 WIS for 115 MP. Not a bad trade-off really. Now, the thing about this ring is that it provides no defensive stats, like the previous Ring of the Sphinx. So, it would be put to the best use on already tanky classes like Knight and Priest who don’t need the extra survivability.
Compared to Gem, it sacrifices 6 def and 6 SPD for 6 WIS and 30 MP. This isn’t a very good trade-off but it wasn’t meant to be as Gem is much harder to obtain.
Finally, compared to Covetous Heart, it sacrifices 15 HP, 5 ATK, and 2 WIS for 90 MP. So, what do you guys think? Would this be a ring you would use? Comment below with suggestions and improvements.
Would you like this rework to be implemented into the game?