This game has always been developed and marketed as a MMO shooter. I’ve never seen a single developer or GM refer to it as a trading simulator.
I don’t think it’s that much of a stretch to think the MMO and shooting parts are the core of the game while trading is just a side feature.
There’s a point where you have to ask yourself what it is you want from a game and whether you truly chose the right game for yourself.
If you want a game that’s 100% resource management and transactions there are games right now on the market that are way more suited to your tastes than RotMG could ever realistically be.
If that were the case I would have quit after UTs were made SB and never came back.
Of course the possibility of getting an item is one of the driving forces of this game, but there needs to be something that makes you want that item. For me the fun I know I will have using the item is what makes me want to have it.
I think too much RNG is bad and your drops should be somewhat determined by personal skill, I’m not saying it should be completely removed.