Simple 'set' buff for the Cult set


#1

How about: with all pieces of the cult set equipped, the spot where the skull hits also gets ‘reversed’ - that is it is reflected across the perpendicular axis of the cursor with the player.

Just a fun thought.


#2

Slight problem: Activates are a lot more limiting than messing with weapon / projectile properties, especially when it comes to targeting. Your options are pretty much limited to “on player” and “on cursor”.
It’s a neat idea, though.


#3

How does unstable come into play? It seems to randomly pick a spot to use your ability for the applicable characters. Or maybe I’m just forgetting something crucial.


#4

I believe you mean Unstable with that.
And honestly? I have no idea. It’s definitely something hardcoded, which means that it’s not something you can freely edit.


#5

(Yes, unstable. Sorry. I just woke up a little bit ago. ~•~)

Interesting. Why would anyone want to hard-code a thing like that in a game? I’m but an infant in my knowledge of programming, regrettably, but unless you’re ripping some principle directly embodied in the language you’re using, what’s the advantage of that,


#6

In their defense, WS made Realm for a game jam, and they likely never envisioned needing to add such functionality to activates.
And maybe it’s not so much hardcoded, as much as it’s just “backend” code - something I’m not at all knowledgable about. Maybe if we beg Uni long enough, he’ll try and create such a seperate parameter, like he helped do with stuff like OnAbilityActivates? >w<


#7

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