I’m working on a dungeon currently, and in the process I’m trying to make some unique and fun items to use, so I thought I’d post this here so you guys and girls could discuss and add onto my ideas.
Weapons
A bow that has the same shot pattern as tiered staves, while keeping it’s piercing shots.
Abilities
A tome that spawns 3 totems (similar to the marble seal) that rapidly AoE heal, the the totem ranges will be large enough for all three to overlap only on the center-most tile. The cooldown would end .5 seconds after the totems despawn.
A tome that teleports you to your cursor then heals for a bit less than normal tomes, this would have a cooldown.
A quiver that stasises. possible for this quiver to shoot directly behind the player (cursor wise), this would be used for rushing.
A helmet that parayzes you, while giving you and your team berserk and damaging. This could be helpful in small guild dungeon runs, such as a shatters group that doesn’t have a paladin, this could also help open up the paladin player to use other classes.
A poison that sacrifices a bit of it’s damage in order to act like a trap. It wouldn’t do instant damage, it would remain a DOT.
A trap that sacrifices its ability to stay and wait for enemies and its instant damage in order to act like a poison and DOT.
A spell that does a bit less damage, but uses AoE instead of a group of shots.
A skull that uses shots instead of AoE. Current idea for this is a half-shotgun (similar to the small UDL traps) that directs its shots either at the nearest enemy or whatever way the cursor was last moved, for instance, you move your cursor to the top of the screen then the blast will be directed directly upwards, but if you move your cursor a bit to the left side of the screen the blast will go directly to the left, this would also work with diagonal directions.
Armors
A robe that, while giving no survivability stats, will give plenty of useful benefits.
A robe that takes away from all stats except for survivability stats, giving you 20 def and a little bit of health.
Rings
A ring that provides a ton of HP and def, but takes a bit away from every other stat.
More will come as I think of them.
Feel free to add any ideas you have.
[side-note] I’m looking for a spriter and/or anybody that would want to join in and help with the creation of my dungeon, please reply if you’re interested!