Perhaps. I already apologized (see above) as I was not made aware of this and people in the realm were talking as if it was around the corner so you will have to forgive me, but I will reply to your response to the best of my ability regardless.
I will not respond to your describing of “The loop” as chest event culture and etc is something I can only see as something deca has been perpetuating for a long time now, as for me the main appeal of the game is actually the realm and finding / doing everything in it and I believe that is definitely when the most fun is had, but that has not been their focus for a long time (at least I do not believe it is). It leaves an unsavory choice between the ideal route and the fun route, which is very unfortunate given that I enjoy solo / very low player count dungeons as they often require the most skill and knowledge of said portal, and something like more favorable droprates is an idea I have always had as a remedy to that (but that is for another time).
I do understand what you mean in the first point, but I would like to know what specific things you are referring to when you are talking about this, as many of them do often have their uses, it is just likely along the way and not at the actual boss, which is something that I fail to see a problem with given that it is just as important of a factor in the completion of a dungeon, although in some instances i would completely agree due to multiple classes possessing the same status options, or their abilities usage being too situational to matter in most relevant areas.
Your second point does also have sense towards this goal, but I do not believe that small groups will ever be more or of equal efficiency to massive runs, and I think that personally that is ok (which is why my pitch would be a different table based on count, as there is a tradeoff you make between quantity vs quality for your efforts). I am aware you said less noticeable, but there must also be the consideration for the difficulties large groups face as opposed to small groups, which situationally can matter a lot (whether it is leechers, unmaxed classes that squeak by on the healing but load on a lot more HP to deal with or etc). Even if the event / discord culture was removed, I still firmly believe that large groups are not inherently a bad thing, and in fact provide a lot of opportunities that would not normally be possible in a group of smaller nature (and I do not think anything short of a drastic change would change any of the things I have said, and I think it would be very unlikely that it would be positive)
The next point is reliant on the initial topic, but I would like to quickly state that equipment does in fact matter, especially depending on circumstance of the dungeon, phase, situation of the run and etc. It may be possible for one player to get away with this, but the disparity will rapidly become noticeable with the more players that are undergeared as things like damage windows, armored, recovery time and etc will continue to pile up in that player’s loss of damage while the enemy’s HP gain as a result of the player’s entry will not change.
This is an idea I had not thought about and I do quite agree with it, however there are also guild dungeons and things of the sort so I do still think my idea of the count for rate holds true. Maybe both could be implemented? Who knows, but I agree with this wholeheartedly.
I’m lukewarm on this topic as I do not believe the solution is as clear cut as you are making it out to be, but I do agree that something should be done in regards to that situation as it is a bit out of hand as it is.
That was all of the points in order (to readers of the thread I would encourage you look at Xaklor’s hyperlink for context), now I will respond to your message that has been left here.
I disagree with the mentality of us v. them that I have seen on the forums as it is very counterproductive and does not seek to generate an understanding or common ground between primary class players. I am not sure if you were specifically referring to me when you said this but I personally play every class frequently and enjoy all of them (with my least favorite probably being the bows), but this was just something I wanted to touch on as I have seen it a lot and do not think it is something that should be perpetuated. If I was what your vision of a “spoiled melee main” was, then I know I would not have bothered responding or reading your entire other post after seeing that comment as I would assume you are coming for my classes head or something of that nature, and a disconnect like that will not convince anybody.
If you could elaborate more on what the curse of Hp scaling is I would appreciate that, unless it was just what you already stated in your link (although if it is the text afterward I will be responding). It is true that these effects are powerful, but I don’t really see how this is an inherently bad thing. If it is in reference to the power of classes, there are many situations where other classes will have more utility than melees and I do not understand why this is not understood. Are melees powerful? Yes, but do they dominate the game? I wouldn’t say so. You also seem extremely bent on attacking HP scaling, but I feel that it is quite an effective mechanism. I have done well over 200-300 halls (and a multitude of every other dungeon) in my playtime, and from them I can say with certainty that the amount of people is most often not the deciding factor and your dps most certainly does not get lost. There have been multiple 100+ people runs that barely pass / fail the void, but runs with 6, 8, 12 that go without a hitch (with the speed being much quicker as well). I do not understand why you so firmly believe that the damage does not matter just because you can sometimes get away with not attacking, as this is (from all my experience and my friends as well) most definitely not the case. As a result of this, I cannot say the point afterward is true either.
I apologize for responding in the incorrect order (previous post onto current), but I hope you are satisfied with my response, or ready to debate it with a response of your own. Regardless of the outcome, I appreciate the effort and thinking you have put into your ideas and some of them I do quite agree with!
~Beah