subject to change and again will be on pt
All the “compensation” for the berserk, damaging and armored nerfs are kinda here.
most things that are meant to not be paralyze/stun immune with the new immunity system are also there
Seals
not much here surprisingly considering that not healing immediately is a pretty big nerf. oreo got an ok buff though
the effect values are base values, before wismod
T0:
MP: 65 -> 60 (wow)
Effects: nothing -> +10 HP 2.5 sec 6.5 range
T1:
Effects: nothing -> +20 HP 2.5 sec 6.5 range
T2:
Effects: 10 HP -> 30 HP
T3:
Effects: 25 HP -> 40 HP
T4:
Effects: 45 HP -> 50 HP
T5:
Effects: 55 HP -> 60 HP
T6 (same has been changed for advent seal):
Effects: 75 HP -> 70 HP
Stats: none -> +2 VIT and WIS
Oreo (Seal of Blasphemous Prayer)
Stats: +4 SPD, -4 DEF -> +4 SPD (no more losing def)
Effects: Invulnerability for 1.2 seconds -> 1.6 seconds
Helms
Seals might not have been changed much, but helms got a big rework.
-
Helms no longer have a cooldown
-
Helms also now have wismod
-
Their range is longer at base, and only goes up from there
-
The base duration is shorter, but could get to what we have now
-
every 10 wis past 30 = 1 second
-
every 1 wis past 30 = 0.1 tiles range
again, most of these are before wismod kicks in, it’ll be higher starting at 30 wis
Every tier:
Berserk Range: 4 -> 4.5
Cooldown: something -> nothing
T0:
Berserk and Speedy Duration: 3 -> 2.5 sec
T1:
Berserk Duration: 4 -> 3 sec
Speedy Duration: 4 -> 2.5 sec
T2:
Berserk and Speedy Duration: 4.5 sec -> 3 sec
Stats: +5 DEF -> +4 DEF
T3:
Berserk Duration: 5 -> 3.5 sec
Speedy Duration: 5 -> 3 sec
Stats: +6 DEF -> +5 DEF
T4:
Berserk and Speedy Duration: 5.5 -> 3.5 sec
Stats: +8 DEF -> +6 DEF
T5:
Berserk Duration: 6 -> 4 sec
Speedy Duration: 6 -> 3.5 sec
Stats: +10 DEF -> 8 DEF
T6 (not the same for christmas reskin yet):
MP: 85 -> 90
Berserk and Speedy Duration: 6 -> 4
edit: t6 stats @ 50 wis
Helm of the Juggernaut (not the same for halloween reskin yet)
same as tiered, no more cooldown, berserk range is 4.5, wismod is added
Berserk and Armored Duration: 4.5 -> 2.5 sec
edit: stats @ 50 wis
t0 orb lost 5 mp (65 -> 60) and t5 gained 5 (80 -> 85)
kinda useless but ok
Orb of Conflict
Stats: +2 ATT, +2 DEX -> +5 ATT, +5 DEX
also some changes in wismod
“Compensation”
as said earlier, things that used berserk/damaging/armored previously but weren’t intended for the nerf get some compensation
Tome of Holy Protection
+4 VIT -> +4 DEF
Memento Mori (ST Skull)
+15 ATT on equip
Quiver of Thunder
not compensation but there’s no longer a cooldown, since there’ll be a new system for status effect immunities
Base/Level Up stats
deca actually remembered to update the base level 1 stats and how much you gain per level for the buffs to stats on pally, mystic, ninja and samurai. too lazy to get specifics
Prismimic
New temporary realm event (like keyper) for events and shit. Somehow related to Crystal Cave (again). There’s an attacker and a defender, and each of them can transform into half of the other bosses. also there’s 2 items
Prismimic
The perfectly cut head of a Prismimic, dastardly agents of the Crystal Entity. Its copying abilities are unprecedented.
Creates an expanding ring of 8 decoys
(you also teleport)
MP: 85
Stats: +3 DEX
Fame: 6%
FP: 380
Mimicry Trap
A crystal trap with a built-in luring mechanism. The perimeter of the trap reflects light toward the center to create an illusionary mimic.
Trap: Creates a centered decoy for 1 second.
MP: 80
Stats: -3 DEF, +3 SPD, +5 DEX
Trap: 50 damage in 4 tile radius for 3.5 seconds
Fame: 6%
FP: 750