Everyone hates it when bosses take 1.518238192389 seconds to die, such as O2 or Test Chests.
So I saw this idea on another thread but I can’t find it
Make the health of bosses/chests in these dungeons based on the amount of players in the dungeon, ie shatters chests or Oryx/Stone Guardians
You guys can comment what you think is a good amount/formula for each of the following
-Crystal Prisoner
-Oryx the Mad God
-Oryx the Mad God 2
-Shatter Chest 1
-Shatter Chest 2
-Shatter Chest 3
-Hermit God
-Grand Sphinx
(I’ll also add anything that gets steamrolled)
EDIT: Hey look, it’s from HexusCold