I changed the class quite a bit. Does it look better now?
The Totemist (NEW CLASS IDEA)
What is the use of the UT? Its MP cost is through the roof for very little effect, and if there’s an additional effect, it’s not added on here. I believe that instead of giving Stunned for 0.5 seconds, it should give Berserk or Damaging for 3.5 Seconds, while keeping the Armored to 1.5 Seconds. This gives it less viability for defense than the tiered, and more for offense.
Actually, it’s not as unique as you think. People have suggested items that go in the ability slot that only give bonuses all the time.
DAMMIT I WAS GONNA MAKE THE TRIBESMAN WHO CARRIED TOTEMS. Pls let me “copy” ??
srsly tho i was going to make that idea but nice job dang
ik. i didn’t see you in a long time…or it might have been just me.
You know it’s not against the rules to make similar ideas, right? Sure, I don’t care.
Yes i had a big break when i died my priest. And i break with forum.
I remember when your work was a shitposts xDD
How about making totems more like marble seal with different effects and no armored? This guy could become a top class support, who could guide the group by placing totems. Totem abilities could consist mostly of buffs, maybe some anti-debuff, where you become immune to let’s say armor break. I see great potentional, but a totemist shouldn’t have an ability that gives armored effect on self due to it being op and a waste of a class
RIP. I saw your graveyard. You died quite a lot on the priest, and…um…I should probably stop now. There will soon be a time when I die on my 6/8 pally with the beloved christmas acclaim reskin…very soon…
Ikr my first post didn’t even have sprites!
so 4 seconds less armored just for 4 dex and 4 atk not to mention the -4vit and -4wis? that is way underpowered and would be used as a switch out when you’re just chilling also using a wand with armored? we already have a priest that is the tanky sort of wand user maybe if they where totems you layed on the ground as status effect items when you walk over it or something of the sort?
also armored doesn’t make you invulnerable also when you say “Being vulnerable to incoming shots” that means he can take damage from shots which isn’t really special /shrug.
My rework idea:
Totem of Ancient force
Stats:
Tier: UT
MP Cost: 100
Effects: damaging (5 sec) and Armor broken (1 sec)
Stat Bonuses: +3 Wis, +3 Dex
Drops From: Grand Sphinx (but Grand Sphinx dont drop jugg)
SOULBOUND
(New Ut)
Dream Eater
Stats:
Tier: UT
MP Cost: 50
Effects: armored (3 sec), Darkness (0.5 sec) and slowed (0.5 sec)
Stat Bonuses: +2 att, +2 wis, 2 dex
Drops From: maybe we can create new dung together
SOULBOUND
Edit:
I add a Sprites
Change Duration of Dream Eater Effects: Darkness (0.75 -> 0.5 sec) and slowed (0.75 -> 0.5 sec)
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