Tiered Rings Rebalance


#73

In this case, viability with an Unbound ring other than HP in endgame dungeons does mean viability everywhere else because endgame dungeons are just how few shots you can manage to get hit by. If a UBDEF manages to be successful in an endgame dungeon it means it will be most certainly useful everywhere else.
Besides, you taking 5 shots in earlier game with your powerless stats can be just as deadly as taking 5 shots in an endgame dungeon with your 8/8 so this would not just fit in endgame but it would complement mid and early game too. There are 6 tiers of rings afterall. Early game has the same problem where HP rings easily outclass all the others. Even in godlands UBDEF isnt useful if you dont purposefully facetank stuff (which in your scenario is explained, although rather niche).

Unsoulbound or not, doesn’t make much sense that a ring that drops from Endgame dungeons is considered “midgame” or useful in the midgame only. You can just as easily get an Acrop or T12 staff, none of which are outclassed by other semirare UT/ST stuff. Id even pick tradeable Tiered apparel over many endgame whites (except rings, ofc).

If something is useful in midgame or non-endgame scenarios only, then it shouldn’t drop from an endgame dungeon. Makes little sense design-wise that 6/8 rings that drop in an endgame dungeon serve no purpose at all because they are so useless they are outclassed by semirare UT/ST rings that drop in far easier stuff.

For endgame you should have rings that are endgame and useful in endgame (Unbound);
For midgame you should have rings that are midgame and useful in midgame (Superior-Exalted);
For earlygame you should have rings that are earlygame and useful in earlygame (Minor-Greater).
For a def ring to be useful in the godlands, then it should be a Paramount DEF ring that we should be talking about, not Unbound.
And as you can see:image
…it would offer enough to be a viable ring for godlands, being a midgame ring as it is.

Nothing says that UT rings should outclass Tiered rings either. You don’t see it in Weapons, Armors or Abilities. It doesn’t make sense that this piece of tiered equipment is so heavily different from the others.
You saying that a spread will always tend to be better than a heavy focus is just product of being used to how rings are currently structured. If they were made to be a useful condensed focus of all the stats in UT rings, they would be a useful ring, while giving UT rings space to be special by being more spread out and specialized versions.

UT items were always referred to as specialized or “niche” items because of their usefulness in certain scenarios, while Tiered equipment has uses in a wide array of situations because they’re supposed to be more generally useful. It’s also the reason why Tiered Equipment has multiple drop locations while UTs don’t. But for Rings you see the inverse. Tiered are the “niche” or only useful here and there, while UT rings reign over them completely.


#74

The thing that kind of makes me glaze over superior/inferior gear arguments in general is the rarity of items. Yes, this piece of gear may be superior to that one, but that’s assuming you own either in the first place.

There’s some useful UT/ST gear in the mid-game, but I feel that the great irony of the situation is that there are many players that will grind endgame dungeons for endgame gear… to help them survive those same endgame dungeons? There’s always chances for error, but if you’re at the point of regularly completing said dungeons, fancy gear is trivial when whatever you have is working.

With that, I’m not discrediting the whole UB ring fallacy, but I’m totally going to wear one if I haven’t anything else to wear, especially offensive UB rings.


#75

Yeah thats one of the reasons why I mentioned nerfing drop rates for UB rings to match other WC gear drop rates if they get buffed. Not that it’s bad on their own but they feel a lot more common than the WC tops in the same dungeon (Shatters for example, you more commonly find UB rings than other tops, at least in my experience). If they were to be matched with other WC gear there couldn’t be the argument of being too common since all other WC tops compete with UT variants of the same level.

As for the second paragraph…
Well, thats just how the game goes I guess… Why do O3 for loot if getting the same loot means you’re able to pass it with lower equipment? This goes for anything really.
I guess the small advantage that it awards you is enough to use it. There’s also exaltations now, which require you to do a dungeon multiple times so it makes sense wanting to have a better chance at surviving so that you don’t have to redo another 8/8 to grind for them again.


#76

horn


#77

It’s funny because generally UTs are specialized weapons, rather than general weapons (obv there are restrictions to this “rule” but that’s how UTs generally were, ie DBOW vs T12 bow or DBlade vs Tiered swords). However, with rings, it seems like the UT rings are the generalized items (since they are a spread of stats) whereas tiered rings are specialized (pop off in HP, MP, etc etc).

Interesting post, don’t have much to add. Just said something I thought was interesting.


#78

Didn’t want to do this but I’m running out of space ;(

My title got stripped. RIP me.


#79

16 top tier rings and barely a dent in that rare’s levels. Sad day.


#80

At the end, I made it to 70/68/x though.


#81

Its okay, better that than having them drop on the ground right?


#82

Yeah…


#83

Found those, not so surprising…
All RotMG Analysis Posts : InteractiveTutorial (reddit.com)

Realm of the Mad God (reddit.com)


#84

UB rings should probably be a little better but a buff of this size is unwarranted. They’re quite common drops, not just from endgame dungeons but from pre-endgame dungeons like Shatters. Making them competitive with coveted white bag rings like Halls and especially O3 rings doesn’t make sense because they’re tradeable items and shouldn’t be as good. I think Exalted rings should be buffed to 8 in each stat and UB rings should be buffed to 12 in each stat. This will make them debatably as good as Revenant Ring or Geb’s Ring of Wisdom- it power scales them to other similarly rare rings, without buffing them past that point.


#85

As a divine pet owner, I sorely miss the days when I could think about feeding my pet non pet feed items.

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#86

Nostalgia?

That is already a thing.

You share a similar opinion to this guy:


#87

oh, then stick exalteds to 9 in each stat


#88

Too common? -> Nerf droprates

This doesnt make much sense considering we have T6 abilities which aren’t as rare as the respective endgame whitebags, yet they easily rival said white bags. You could say the exact same thing about T6 abilities being far more common than these whites and yet they serve a purpose in almost every situation.

From your answer I assume you didnt read my replies in this topic (correct me if im wrong) and while it can take a while, I think its important you and anyone else take the time to do it because they help tinker why I chose such stats and why, showing that they are not baseless or simply arbitrary values that appeared in my head.


#89

This doesn’t affect the huge number of T6 rings already in circulation though

…most t6 abilities DON’T rival the endgame whitebags. t7 abilities do.

I did read your replies…


#90

Same thing can be said about T6 abilities and other tops, they can be dupped afterall. Even when DECA rings didn’t have a drop location, there were still thousands of them in game and the community never experienced an outage of them of any sort, this because they just kept being dupped even with all the deaths wearing them. As I said before, prices adjust to how useful the item is. If the item gets better, it will go up in price.
I don’t really see what’s the problem of having a lot of them in circulation. After a nerf to droprates they will eventually settle down, plus, no one keeps most rings because they’re so trash so there are probably more DECA rings in people’s vaults than there are other UB rings apart from HP, which means that there are less of them than other rings in circulation.

This is wrong… The only whites that surpass T6 completely are Oryx’s Sanctuary whites, because the dungeon can drop T7. All the rest is balanced around T6. In fact, before O3 was a thing, the highest was T6, so it would make no sense if they just made an upgrade to them as a white and put them in a dungeon. Some whites might have better damage, but it always comes with a cost in some other area.

Just saying because it didn’t seem so.

You talk about stuff that I’ve gone over already. Not agreeing is one thing, but you didn’t even acknowledge them. You basically just repeated the same as some other people have.

Not only the matter about them dropping from endgame dungeons (Shatters IS an endgame dungeon, unfortunately due to its trash design its very easily cheesable, but theres a rework coming for it and it offers Exaltations, which only Endgame dungeons do) VS other rings dropping from midgame content and yet rivalling these rings but also:

  • Tradeability, which I have addressed (DECA ring is tradeable and one of the best rings in the game, yet people seem to forget it when talking about tradeability and how items cant be strong cuz they’re tradeable);
  • Matching them with other Tiered gear in the same way as to be good in their own right (without being surpassed) while giving room for other rings to have their more spread out stats, which I also have addressed;
  • Droprate, which I have addressed as well.
  • Inconsistency (the fact that one of the best rings in the game, UBHP, has the same droprate as other UB rings AND is tradeable, yet people say that the others can’t receive buffs because they’re tradeable/droprate (topics which have also been covered) and yet you have an example of a Strong, Tradeable AND Tiered RING in game, which supposedly goes against what you say that shouldn’t happen), which I have addressed too.
  • Lack of Balance between even Tiered rings themselves. For a more comprehensive comparison you can check the reply about the DEF a tiered ring offers VS the HP a ring offers. It really shows you how useless a DEF ring is (or how OP a HP ring is, depending on your point of view). Even if it was to be buffed to 2x its value it still wouldnt be as useful as one would expect. I have also addressed this.

All of it in my replies, so since you read them you probably either ignored them or didn’t give them much thought.

I hope this doesn’t sound aggressive lol, I have no ill intent. It’s just a tad frustrating having to repeat the same stuff.


#91

it’s ok, one day it will be 100/100/100 and you won’t ever have to feed again


#92

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