wewps
Voodooist
I came up with the idea while in puppet master’s theater, thinking, what if there was an Oryx Puppet Puppet, so the entire class idea was from a joke enemy sprite I had made.
I like the idea, but maybe also add a limit to how many enemies can be charmed in an area?
Will it keep going till it finds an enemy in the dungeon or will it only attempt to charm enemies on screen?
Will these charmed enemies teleport or walk through walls to get to you?
Only onscreen enemies
also the only charmed enemies that heads towards you rather than nearby enemies are ones charmed by Knitbeard, and they will have the same movement as if it werent charmed (so ones that can go through walls will, and ones that cant wont)
Also the only way to permacharm a single enemy is with the T6, and having a group of people charm all the minions is basically stasis without paralyze
UT - Test Dummy Doll
“All I know is torture…”
Drops from The Mad Scientist Guy From Mad Lab
MP cost: 105
Charmed: 0.75 sec
Damage after charmed: 575-650
Cooldown: 3 sec
+3 atk -3 vit +40 mp -15 hp
Comes in White Bag
thoughts are appreciated
So it makes them fire one shot gun for you and then does heaby damage, I actually really like that
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