Weapons should show damage numbers like how abilities affected by WIS-mod show healing/damage numbers


#1

If you look at a Scepter in-game with maxed WIS, your damage number will look something like
Damage: (X+Y) (+Y)

I think it would make sense to implement the damage of your weapon on the weapon’s stats like how WIS-mod has changed abilities to display their altered value for healing, bonus health or damage. You can also always just subtract your (+Y) value to get the original damage of your weapon.

Example:

Scepter of Devastation

Damage: image

This is a Scepter of Devastation with 66 WIS. It gains +160 damage on top of its base damage of 820, which makes it deal 980 damage.

image

Tier 12 Wand

Damage: { (0.5 + ATK/50) × Weapon base damage

This is a Winter’s Breath Wand with 70 ATK. It gains +85 - 126 damage on top of its base damage of 95 - 140, which makes it deal 180 - 266 damage. If I can make a forum post and do it, and if WIS-mod can do it, I don’t see why this shouldn’t be a feature for weapons aswell.

image

Please note that, if you are unfamiliar with the formula for calculating the damage values of a weapon, it can yield a negative modifier if your ATK is low enough. For example, at 10 ATK, your modifier becomes ×0.7, 30% less than the base damage values. Instead of being 95 - 140 (base) it would be 66 - 98 (-29 - 42).


#2

Amazing idea, would love to have this implemented in game. Also heard some rumors of VIT becoming a mod soon for a few things but whether that’s true or not no idea. Anyways that’s besides the topic, good idea!


#3

useful for people who dont wanna spend time calculating the real damage


#4

And in my opinion a better way of displaying weapon stats overall. :^)


#5

A good idea. Though I’d like the text colour to be a bit more pink, to be nearer the ATT colour (like how the WISmod text is blue for WIS).


#6

Bumping this for more exposure.


#7

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