#Ripzlushy2k17
Also yeah I agree with every thing you said. As for why you come back. Come back if you actually want to use the forums.
#Ripzlushy2k17
Also yeah I agree with every thing you said. As for why you come back. Come back if you actually want to use the forums.
Totally agree with attraper, as I have said in the re discord along time ago multiple times, the quality of the fourms decreased since the xmass give away which brought in an influx of forumers. As the quantity of post increased, the quality went down ( I know itās kinda weird coming form a guy whose majority of posts are in fourm games).
Also the tolerance of the forumers decreased exponentially during oryxyetti/kamahamaha
(Donāt apologise shatter)
Im surprised you read that text wall.
But dont worry, something about the forum appeals to me.
Thank you for that. I believe it was very well thought out for a ramble. Now for my own ramble:
The way I see this forum (actually any forum) boils down to this. We are actual people having a massive, never-ending social interaction. There are the high-level individuals as well as the low level ones. In my opinion, everyone should approach this forum with the idea of bettering him or herself as a person. By this, I mean being courteous of others, thinking before saying something, things of that matter. If everyone makes an effort to do this, the quality of the forum will go up.
But it starts with the āelderā forumers setting a good example, like posting things like you and @Xaklor just did. When you created your thread about what was happening to the quality of the forums, I immediately stated that I thought it was just because of the new and inexperienced people. But then you said this:[quote=āScorchmist, post:21, topic:7962ā]
So, i just read through some random threads, but i had noticed an overwhelming amount of flagged posts. Some might say that its these ānew usersā. But lots of the times new users follow the atmosphere created by current users (not always), but also some of the older users become restless, they generally didnāt say anything because they didnt want flags.
[/quote]
This is absolutely correct. We need the older users to step up and show the younger ones how to behave on here. And this applies to pretty much anything outside the forums too, like a sports team or something. Of course, there will be those few who absolutely refuse to listen to reason and change their ways (i.e. Zlushy) but those few can be banned.
My main point is this: I believe we can improve the quality of this forum and our own personalities if we all just make a conscious effort to do so. But some people are better at that than others, and itās up to those people to show the other people how to behave. I think, Scorchmist, that is why a lot of people want you to stay here, or at least thatās why I want you to.
Yes, I meant mainly by being a good example. Howeverā¦
I mostly agree with this. Yes, people will be themselves, for better or for worse. But I feel like a good number of new people on here look at the regulars and those who are considered to be more well-known in this community and want to be like them. That is how setting a good is example (again making well thought out posts, being polite, etc.) is a great way to help the newbies out here. But I donāt think itās a terrible idea to call one of them out when he or she is clearly stepping out of line. (Like Shatter tried with Zlushy.) Now Iām not saying you should be overly angry or snap at them, but you could just remind them of the rules of the forum and encourage them to make a better choice in the future. Also, we have a group of good moderators who already do this.
And that is fine. Iāve read many of your posts since joining this forum, and I consider you to be one of the higher caliber members here. Everyone leads in his or her own way, and this is yours. You are doing your part to help keep the forum a good place to interact.
Stop it, you.
If you think someone is going to far, you should tell him, if theres any chance that he will change his behavior.
itās more frequently not about what it is that people are saying, but rather how they say it.
therefore, If someone does pass the line, what matters more is how you approach the situation, not whether or not you approach at all. I definitely think you should do something if it goes too far, but be careful about how you say it. sometimes flagging and moving on is a good option, but thereās people who donāt care about that (youād think 50+ flags would get spinatkās attention but apparently it didnāt), so verbal confrontation might be more effective. but you have to make sure youāre saying it in a way that actually helps instead of fueling the flames.
thatās what I think, at least.
it really depends, i used to do it more, but now day its too much of a hassle.
If its inappropriate things like having 90% of your words in a phrase to be swear words, iāll just let it pass usually since its usually not directly offending anyone. But if it goes to realms of direct/semi-direct attacks i would intervene, also depends who they are talking to, if they are talking to RMGnoob or Xaklor, there is no need.
flagging is the option i use more times when i actually when to attack the person, like not wanting them to get reg, sometimes, flags arent needed and a friendly reminder could work. Although, if im lazy i just flag.
Are you guys trying to say I shouldint be telling people they should have never came out of a hole?
If I see some one as harmful to the community here (and yes me personally being done with them) then I will attempt to deal with it in my own way. Now my way is no where near as professional as doc/ob/stu/xaklor/ but hey we need different ways for when the proper way does nothing.
yeah Iām talking about myself being a heartless dick
Hopefully that doesnāt come off as back seat modding. Not the intention
not quite the same thing. if that came out of the blue, yeah Iād tell you to calm down and shut up. but if thatās what it takes to get someone to notice their behavior is annoying as hell then thatās what it takes.
I see a waste of time. The me before the xmas giveaway would punch me pretty hard for saying that.
A lot of content on the forums is wasted effort. Then again, hobbies are not always productive.
I stepped out of the picture a bit to focus on improving myself in the real world. My family sits below the poverty line, the only reason I have some nice things is because my father cares enough about me to afford it. My parents are divorced and I live with my mother, hopefully that info paints the picture a bit clearer.
I wouldnāt have a very successful future if I didnāt work hard in school to get scholarships to even begin to afford college. This of course means less time for personal interests, such as the forums, gaming, or even writing.
I donāt like sharing about my personal life online, but it has a huge impact on what I can do online.
Anyway, as for why I am still hereā¦ Well, Iāve pretty much abandoned RotMG, I certainly still love the game, but Iāve moved on.
So you guys, the friends and people Iāve met with similar interests is why Iām still here. Iām not always able to hang out with my real friends since I live in the middle of no where, so this is a great replacement.
Some of ya probably wonāt like the word āreplacementā, but itās the truth.
That doesnāt change the fact that I do care about ya even if I donāt have the time to show it anymore.
And I appreciate it.
@moderators your thoughts on this topic?
Includes this thread too Increasing Agression
I see a lot of potential.
Shall we have story time with uncle stu? This time with a small insight behind the Stupidity?
A long time agoā¦well, it feels like a long time ago. Itās been just shy of 20 years now. For some of you that is a āvery long timeā but in the grand scheme of things it is not so longā¦not as long ago as @OtherBillās mention of Usenet groups.
In any case, some time ago I was a part of an online forum built around a video game. That video game was not completely groundbreaking - many of the concepts had been used by other games, many elements of the design were tropes lifted directly from related literature and parallel entertainment, and the genre itself had already experienced a āgolden eraā. However, there were a few key elements that made the game powerful in its own day, and now recognized by some as a significant contributor to the history of gaming. First, many design choices were made around simplicity and intuitiveness (which not everyone was doing right in gaming then, and many are not doing right now!). This made the game very easy to understand on the basic level, and the developers did everything they could to make immersion immediate and meaningful. Within a few clicks, you could be completely engaged. Second, although the game was simple and intuitive, it was not shallow. It was what I would call elegant. Powerful and deep, but with only what was needed instead of burdened with fluff and flash. And finally, the game did a phenomenal job for its era at creating online interaction. Multiplayer was not a well fleshed out thing in the late 90s, but this game really pushed the bar forward.
Anyway, I was a part of this forum built around That Game. It may be a nostalgia thing for me, but these are some of my fondest memories of life as a player of video games. I was completely blown away that people with real world knowledge (math, physics, sociology, psychology, programming) were applying that wealth of understanding to a video game I was playing in a way that I could understand and benefit. There was a thriving mod community (another thing that was not original to That Game, but which flourished in an unprecedented way around That Game), which made the interactions we were having feel all the more weighty because we could actually see ideas come to life. We thought about the intricacies of the way That Game worked so much that many people felt there was nothing left to explore, but still somehow the conversations continued.
Realm caught me because it has some of those basic elements that I enjoy so much: elegant simplicity, multiplayer, depth. I love this game because of the design restrictions, the creativity that has to be employed within those choices, and the simple fun of pewpewpewing. For me, it gets the concept of casual gaming in a way that the entire casual gaming industry misses. āCasualā gaming has come to mean games (usually with limited depth) easily accessible by non-gamers, but really I think that particular aspect of game development is just the natural application of long tail economics to the gaming industry. There is nothing special or revolutionary about dumbing down a game, and I think game developers have completely missed the mark on the entire concept but are too blind to see it because of the laser-like optimization that has occurred in monetization. āCasualā gaming, in my mind, has always been about letting players engage with minimum barriers - and then making it easy to reengage again and again without penalties or new barriers popping up. Of course, not everything about realm holds to this ideal (and itās much worse now than when I first played). But it scratched that itch for me, and I continue to see it as a game with amazing potential.
I have been a part of several gaming communities since That Game. Some have been good, some have been bad. But I guess I am here because that experience was wonderful for me. To some degree, I want to have it again but I know I can never go back and be that person. But I see the potential in this community, and I still hope to have something like it. And maybeā¦maybe this can be the place for other people to have that magical experience I had. It might be a long shot, but I think itās worth it.
In any case, I think thatās why Iām here.