Why Nerf Pets?


#38

Of course the game slows down when you’re doing a dungeon with 3 other people. That’s the point. This was a time when teamwork was so much more necessary even to do the simplest of things. Wine cellars were actually prepared for and plans were developed to run them.

Rushing an abyss on a rogue with no hp/mp pet is definitely a lot more seedy than steamrolling one on a knight with a 90 hp heal pet. Very few people were taking that risk before pets. Thus, vit was often more valuable than defense.

Because the pet stasis projectile in every high tier dungeon is just another lazy addition to this game. When something is obviously broken – like the absolute OP dynamic of pets – the developers just throw in another way to divert the problem, rather than solving it. People are duping the absolute fuck out of every valuable item? Remove trading these items permanently (but hey let’s not spend too much time on fixing duping)! Are there so many damn knights that we’re afraid our dungeon bosses won’t be able to fire a shot? Let’s add “immune” and completely dissolve the purpose of knights! Want to put on some fun events but do no work to make them happen? Spawn an event chest! There are quite a few instances of these lackluster solutions.

Pets were dropped into the game to fill the pockets of Kabam (and now Deca). I really don’t believe at all that the developers had the future of realm in mind when implementing them into the game. They have only changed the skill required to be a successful player for the worse. Nobody gives a fuck about dodging in today’s realm. Before pets, if you got hit with 2 bullets from a boss you’d have to either get a heal from a priest or play conservatively for 20 seconds until your hp went back up. You actually had to dodge. Crazy right?

The fact that paying a decent sum of money is necessary to get a moderately good pet in a reasonable amount of time is so far from what Realm of the Mad God was intended to be. The fact that most players NEED a pet (that they spent actual, real currency on) to complete the highest tier dungeons is so so far from what is meant to be.

Nevov is absolutely right – why would anyone want to play priest when everyone has their own personal priest? Man, I love priests, but they’re a dying breed.


#39

Pets should be removed entirely. Once the pets got implemented into the game, the game pretty much lost its whole meaning where dying became really hard to take place unless you’re a moron and dive head first into an O2 for example. The only way you can die right now is if you lag/rubberband, or if you make a really REALLY dumb mistake.


#40

I mean they can’t be removed or really nerfed without massive backlash from most of the community as a lot of people dumped money into making a good pet. There’s no way they can get away with someone putting like 400$ into a pet then nerfing it or taking it out.


#41
  1. NPE while everyone has a pet is not the same at all.
  2. tf u mean “technically my 2nd account”. It either is or isn’t.
  3. I remember almost nothing about it besides having fun and constantly seeing people die to medusas) So I understand petless". - No, That means you clearly don’t understand petless

#42

Instead of nerfing pets; why not introduce punishments for healing too much within a timeframe? For example; If all players gain more than 100k HP within 1 minute, then all players get slowed for x seconds (non-removable)


#43

Were you asleep when you wrote out this idea?


#44

what’s wrong with it


#45

100k hp in a minute would require you to constantly be in a state of losing health and gaining it back inbetween every single heal, and would require 11 priests to pull off.


#47

It wont happen, people who have divines are the ones who support this game the most, if u had divine u wouldnt want them to be nerfed.

“wow dungeons are pet based omg” just learn to dodge lmao, seen alot of people with void whites and they have like uncommon or rare pets which are easy to get.

If pets are broken then do something about hacked clients too, they make this game even more broken.


#54

Well, 10K or whatever. The HP could be adjusted for.


#55

Why should I be penalized because people are garbage?


#56

I’ll agree with you on most of your points here, but a few major things stuck out to me. I would not at all say it’s more seedy to rush an abyss as a rogue, if you do it right, and as for “Actually dodging” I think you mean, sit back where the shots can’t reach you and just do nothing? Which might add some tense moments but after enough play it would get boring. “Oh shit I got hit twice, time for me to wait half a minute for my vit to heal me because the priest can’t get to me.” I do agree that it is nice to have more cohesive teamwork as in the older days, and planning raids and such is a staple of many mmos. I do agree that things like tossing pet stasis in are a bit lazy. But you mentioned “Are there so many damn knights that we’re afraid our dungeon bosses won’t be able to fire a shot?” which, that’s not a new thing at all. There used to be 6 man Oryx runs with 4 knights, even like the video posted earlier, there’s a similar ratio to that. I do agree that priest doesn’t feel as great, to run because of pets, but that’s not SOLELY because of pets, in my opinion. They (rightly) do some of the lowest damage in the game, but, oddly, unlike many mmos, priests don’t really buff you in Realm. Paladins give you a health buff and a vitality buff and a damaging buff, the marble bois can give you armored, warriors give you an attack speed buff, priest… heals you, MAYBE purifies you. That’s it.


#57

I’d say that pets are an improvement to the game, they increase the pace of the game while also lessening the tedium of the game as a whole. Sure, there’s an unfair advantage with divine or legendary pets and they need to put on a leveled playing field with sick bullets or pet stasis but I mean I’d say that’s a good solution. It creates less tedium for the new players that are just farming pots or essential ut’s in dungeons for hours (in a permadeath game, might I add), but heavy teamwork and class roles are still encouraged down the line with shatters and lost halls. It creates a dynamic that allows for accessibility and organized play at the same time while also having permanent progress in the form of pet levels. If pets were nerfed throughout the entire game i’d say that it’d honestly be too tedious to play.


#58

Why Deca doesnt add and effect in game that makes heal and mheal have only 50% efficiency on dungeons and replace it in the Pet stasis effect


#59

A “Pet Sick” or some alt name, yeah that’s a great idea. No need to go the full whammy with Pet Stasis every time, there could be a less punishing effect added. :+1:

They could make a consumable that removes it (like holy water removes Sick from characters) so you could pre-prepare for it too. Actually why isn’t there one of those for Pet Stasis already. Not that it would be commonly used, but then neither is holy water.


#60

Your fault that you went in with a shitty group xD


#61

So I should have to solo every dungeon ever, got it.


#62

Does not affect your character? Say that when you die without it or nexus from a dungeon u really want to do.

It does steal your soulboud, by making the player who has the broken pet not nexus because of it.

Like do you even use your head when you write these?


#63

It doesnt lmao, if u cant dodge in that dungeon maybe its not ur time to do it? If that dungeon is hard then u most likely will have priest and pally around :slight_smile:


#64

Don’t put words in my mouth; just find a good group and go in with them.