I’ll agree with you on most of your points here, but a few major things stuck out to me. I would not at all say it’s more seedy to rush an abyss as a rogue, if you do it right, and as for “Actually dodging” I think you mean, sit back where the shots can’t reach you and just do nothing? Which might add some tense moments but after enough play it would get boring. “Oh shit I got hit twice, time for me to wait half a minute for my vit to heal me because the priest can’t get to me.” I do agree that it is nice to have more cohesive teamwork as in the older days, and planning raids and such is a staple of many mmos. I do agree that things like tossing pet stasis in are a bit lazy. But you mentioned “Are there so many damn knights that we’re afraid our dungeon bosses won’t be able to fire a shot?” which, that’s not a new thing at all. There used to be 6 man Oryx runs with 4 knights, even like the video posted earlier, there’s a similar ratio to that. I do agree that priest doesn’t feel as great, to run because of pets, but that’s not SOLELY because of pets, in my opinion. They (rightly) do some of the lowest damage in the game, but, oddly, unlike many mmos, priests don’t really buff you in Realm. Paladins give you a health buff and a vitality buff and a damaging buff, the marble bois can give you armored, warriors give you an attack speed buff, priest… heals you, MAYBE purifies you. That’s it.