Parties (Currently under construction) (Rev. 5)

In Realm of the Mad God, players are often required to work together to defeat monsters and complete dungeons. Here are some party suggestions. For every class, it is highly recommended to have a 1 or 2 healers (Priest, Necromancer) in a party of 5 players. A tank class, most preferably a knight, to tank in shots (after all, no one likes to take damage!). Buff or status classes, such as: Archer (paralyze or slow), Mystic (stasis), Paladin (Damaging, Healing, Hp increase). And finally, crowd control: Archer, Sorcerer, Assassin, and Huntress. In certain aspects of the game, a support class such as Trickster will be very crucial.

Party ratings

In this page, I will introduce a rating system based on the classes in a party.

Rogue

In any party, the rogue has almost no value as a team player, other than its ability to rush dungeons. Having a rogue will also hinder the effectiveness in groups, such as the Shatters. In other words, the rogue has a 0.5 party rating

Priest

The priest, the all-around universal healer of RotMG, is highly valued as a member. With his tome, he can keep his party members alive and healthy. He provides the status effect Healing, which increases regeneration, increasing his value and rating. With other special tomes, such as the UT Tome of Purification or the Tome of Holy Protection, his effectiveness will rise and fit every want and need of his fellow friends. His wand also provides decent crowd control, piercing through bosses surrounded by minions. The Priest receives a 3.5 party rating.

Wizard

The wizard, one of the highest DPS classes, is plays his role as a damager for the party. His spell will do massive damage to one target. He can blast threats from afar. However, he is very fragile and is neither a crowd-controller or a tank. Therefore, the Wizard receives a 1.5 party rating.

Knight

The Knight, the king of tanks, can tank in shots easily, and will laugh easily at most shotguns. He can tank in many shots for his party members and reduce damage. He can also stun monsters, providing him also as a status class. He deals high damage at close range and can be considered as a damager. The Knight receives a party rating of 3.

Archer

The Archer, a crowd-controller, takes advantage of his bow’s pierce, shotgunning through hordes of monsters. His quiver provides paralyze, keeping monsters at bay, making the Archer a combination of crowd-control and status class. The Archer receives a party rating of 3.

Necromancer

The Necromancer is a hybrid between the Wizard and the Priest. He is a somewhat okay healer and damager, however, he cannot perform both tasks perfectly. Only in situations where there are many monsters his heal will function similar to a Priest’s tome. His damage skills are exactly honed perfectly, but he still deals a fairly decent amount. The Necromancer receives a party rating of 2.

Paladin

The Paladin is an excellent buffing class. He provides party members with healing, damaging, and HP increase. His DEF stat is also above average, pairing him close to a Knight, making him to tank in shots that are slightly weaker. Pair him up with some party members and watch them steamroll most monsters and bosses. The Paladin receives a rating of 4.