Dungeons consist of a network of rooms, containing various types of monsters based on the theme of the dungeon. The last room will contain one or more boss enemies, which may drop special items. These items may be considered as inferior, or extremely useful.
To reach a dungeon, it is necessary to kill certain enemies, which will randomly or systematically open the entrance to that dungeon. Any player can enter to fight the monsters inside, usually by clicking “Enter” or using the interact key when standing on an entrance.
|Candyland Hunting Grounds||3||N|
|Abyss of Demons||4||Y|
|Davy Jones’s Locker||4||N|
|Lair of Draconis||4||N|
|Manor of the Immortals||4||Y|
|The Puppet Master’s Theatre||4||N|
|The Crawling Depths||
|Tomb of the Ancients||5||Y|
Two minutes after the realm closes, all players within the realm (not in dungeons) will be transported to Oryx’s Castle, which consists of multiple areas. None of these are required for the Tunnel Rat fame bonus.
|Oryx’s Castle||No portal||2 minutes after realm closes||4|
Must be opened with a Wine Cellar Incantation
|Court of Oryx||
Events Dungeons are dungeons that are only available for the course of an event. The following have been introduced, respectively:
With the exception of the Halloween Haunted Cemetery, which can drop from the Headless Horseman, these dungeons do not drop from enemies, so they can only be opened by keys. None are required for the Tunnel Rat fame bonus.
|Cave of a Thousand Treasures||3|
|Battle for the Nexus||5|
|Halloween Haunted Cemetery||3|
The Cave of a Thousand Treasures can still be obtained by making a new account on Kongregate and reaching level 20 on a Ninja. This only works once per account, but the Treasure Map will appear in your gift chest upon reaching level 20.
These dungeons are neither dropped by enemies nor opened by keys.