Reworked Realm (Rev. 4)

Last updated: Exalt Version 4.2.1.1 (Apr 2024)
The Realm

This page is a work-in-progress, and it describes content that is currently in beta. Information may be incomplete or out of date. Discussions on the page’s layout and design are ongoing.
Editor’s note: Please do not add any pages as children of this page in the navigation. Its contents will be copied into The Realm once the Realm Rework is released, and this page will be deleted!

The Realm is the overworld of the game. Each server has multiple Realm portals in the north wing of the Nexus.

Each Realm has a player cap of 85 players, including players in the main Realm and inside of dungeons. Attempting to enter a full Realm will place the player in a queue, which automatically enters one player into the realm at a time as space becomes available. Moving roughly 2 tiles away from the portal will cause the player to exit the queue. A player can be in multiple queues, provided the realm portals are close enough to each other.

Mechanics


A realm’s maps are composed of Rookie, Adept, and Veteran biomes. Rookie biomes are meant for levelling up, Adept biomes are meant for acquiring Potions to max out your character’s stats excluding HP and MP, and Veteran biomes are meant for all further progression.

Each biome has a Beacon located within it. With the exception of the Shore-like biomes (the Beach, the Coral Reefs, and the Deep Sea Abyss) all Beacons start out inactive. They are guarded by Beacon Guardians which must be killed to activate the Beacon. Activated Beacons can be teleported to using the minimap. Beacons are connected to each other by roads, which boost movement speed, allowing skilled players to quickly move through a new Realm and activate most of the Beacons.

In addition to standard Monsters, Realms contain Heroes of Oryx. Heroes are strong Monsters that spawn in pre-determined locations, though which Hero spawns in which location is random. They frequently spawn with setpieces, which change the nearby ground tiles and may contain walls, liquids, or other hazards. Some Heroes spawn only at the Realm’s creation, some spawn initially and can respawn after enough time, and others spawn only after a Realm is created.

Defeating a Hero has a 25% chance to spawn an Encounter. Also called Event Gods, these are strong and difficult Monsters that pose a large threat to players unless they attack it in a group. They typically have a chance to drop powerful equipment, multiple Potions, and unique untiered items.

All realms keep track of their Realm Score, visible as a percentage in the drop-down menu in the top left corner of the screen. Once the Realm Score reaches 100%, Oryx will close the realm, meaning that it can no longer be entered from the Nexus. After two minutes pass, Oryx will transport all players in the realm to Oryx’s Castle, and the realm will reset and become accessible again. (Note that any players currently in dungeons will not be transported to Oryx’s Castle. They will enter the reset realm upon leaving the dungeon through the Portal of Cowardice or Realm Portal dropped by the dungeon’s boss.)

Biomes

Rookie Biomes

Shores Beacon The Beach features pearly sand with curved ripples. It is populated by pirates, scorpions, jellyfish, and other weak creatures. Players will always spawn at a Beach beacon.
Gloomy Beacon The Undead Forest features dark blue grass and dead foliage. It is populated by the undead and some goblins. This area is recommended for players level 3 and up.
Forest Beacon The Low Forest features bright green grass and lots of mushrooms. It is populated by elves, hobbits, and other whimsical creatures. This area is recommended for players level 3 and up.
Arid Beacon The Low Desert is not present in the realm currently, as only one map is available at this time, and it does not contain the biome.
Plains Beacon The Mid Plains (Lime Plains) feature lime-green grass and many deciduous trees. It is populated by blobs, slimes, and insects. This area is recommended for players level 7 and up.
Biome is heavily unfinished and subject to change.
Forest Beacon The Mid Forest (Nature Ruins) feature dark, jade-green grass and lots of exotic jungle flowers. It is populated by werecats, drakes, dwarves, and snakes. This area is recommended for players level 7 and up.
Arid Beacon The Mid Desert features bright, baked sand with straight ripples. It is populated by werewolves and lizards. This area is recommended for players level 10 and up.
Strewn about are oasis setpieces, which contain Oasis Giants, and charred pyre setpieces, which contain Phoenix Lords.
Plains Beacon The High Plains (Withered Plains) features long, withering brown grass and many trees. It is populated by undead dwarves led by robots, urgles, and shielded orcs.
This biome contains no setpieces. It may be hard to distinguish from the Dead Church, a much more dangerous Adept biome.
Biome is heavily unfinished and subject to change.
Forest Beacon The High Forest (Dark Forest) features dark green grass and many trees. It is populated by lizards, stronger types of elves, and ogres. It is recommended for players level 15 and up.
Players will have to navigate around ruined castle setpieces, containing Ghost Kings as the biome’s only Hero.
Biome is heavily unfinished and subject to change.
Arid Beacon The High Desert features bright, baked sand with straight ripples. It is populated by minotaurs, flayers, and little demons. This area is recommended for players level 15 and up.

Adept Biomes