1)
2)
The ingame sprite would need to be rotated 45 degrees
3)
4)
1: Soul-Trapper’s blade
Type: Sword
Shots:1
DMG: (100-150)+(MaxHP/(CurrentHP+1000)*(VIT), rounded up to the nearest integer
RNG: 3.0
Stat Bonuses:-2DEX,-2SPD, +4ATT
Special effects:Heals the user for 1% of the damage done
Lore: WIP
ROF:100%
Drop Location: WIP
Fame Bonus: WIP
2: Incandescent Aegis
Type: Tome
Effects:
Healing for 4+wis/75 sec
Creates a circular barrier with radius 3+wis/37.5 tiles, center on player
The barrier has (2+wis/50)*MaxHP HP, with a defense value equal to 2(wis/3)
When barrier HP would reach -1, the barrier breaks
Barrier will last for a maximum of 15 secs
Silenced to player for 5secs
When the barrier is hit by a projectile, the MP of the user is drained by (Damage of projectile/15). This value is rounded down to the nearest integer (0 is an integer).
CD: 20 seconds
MP Cost: 100
FB: WIP
Lore: WIP
3: Abyssal Pressure (oh boy, this is gonna be hard to explain)
Type: Spell
Shots: 4
Shot pattern: Basically the UT Wakizashi of Crossing Flames
DMG/Shot: 650+(MaxMP/currentMP+2*wis/3); round up to the nearest integer
Effects: Ignores defense, pierces enemies, -20HP on cast(to self) and slows targets for 1+wis/50 sec
CD:2 seconds
MP Cost:145
FB: WIP
Lore: WIP
4: Sky Fury, the edgeless blade
Type: Katana
Shots: 1+1
Damage: 110-125(S1), 0-0 (S2)
Effects(Shot1): None
Effects(Shot2): Daze for .15sec,
Effects (Both Shots): Pierces enemies
Range(Shot1):4.75 tiles
Range(Shot2):7 tiles
RoF(Shot1):95%
Rof(Shot2): 2.5%
FB: WIP
Lore: WIP
5:Black Hole (WIP)
I am open to balancing suggestions and resprites
I am fully aware that some items may not be possible to code into rotmg. This is primarily a though experiment.
My spriting is autistic, not artistic. Please help.
The Drop location for all of the above items are not in the game right now.
If possible, all items will be limited to one in the game (like one player has the item in the ENTIRE game. this is contentious though, I’m thinking about it.)
Special Notes:
Even on a warrior, the hp gain per second is not that much. Assuming that the warrior is firing from 1HP, and has a tops set+DECA on, The warrior will gain about 35 HP/s. It’s not that big of a deal.
Item 2 (Incandescent Aegis) is literally a support fire shield. the CD is to prevent spam, and the silenced for 5s is to prevent a tome swapout+inst. heal.
Item 3 (Abyssal Pressure) lore-wise is a spell that opens a gate to the bottom of the ocean, thus creating 4 high pressure blades of water. Damage will need to be adjusted, although I don’t think it’s too bad.
Item 4 is literally to make the katana classes great again. assuming max RoF on ninja (Berserk, Wyrmhide, UBDEX) , you get .25 sec of daze for every 2.75 seconds of no daze. The second shot deals no damage to prevent cheese (although you can’t cheese anything with range 7)