#Exposition
This is a little idea that will probably not be noticed, but would be nice to have regardless. This relates to the cooldown of the abilities.
#The Idea
Where your ability is, there should be two features: * If you don’t have enough MP, your ability will be darkened (as normal).
NEW: If you have enough MP, but your ability needs to cooldown, there would be a timer.
Normally, when the ability is darkened, that indicates not enough mana. I want to use this feature to create a timer in which the cool-down will be over (which will probably not be noticeable).
With this idea, there will be one change:
- The ability will be darkened IF you have low mana, and…
- It will be darkened completely if the cool-down timer is still in effect.
Let’s say this random ability (We’ll call it @Scorchmist) has 6.0 seconds of cool-down. You just used it.
The ability will be darkened completely.
Let’s say 3 seconds have gone away - Scorchmist will be half darkened, half bright.
Let’s say 6 seconds have gone away (whole cooldown) - Scorchmist will be brightened.
and so on…
I hope you guys understand.
Since people can get confused between low MP or timer, this option can be toggled in the settings, with it naturally being turned off.
#Why Should This Idea Be Added?
No reason – just thought of it.
#Final Thoughts/Conclusion
**Discuss and provide whatever you have to provide!**