I’ve always found the evaluation bosses (Liches, Ents, and Ghost Kings) to be tedious, unrewarding, and outright annoying to do. I started working on a concept with small quality of life changes and a new star for a class that appears to be the most neglected in new abilities for it. I’ve come up with some small changes to the Lich and a reason to fully buff him. This will be introducing a new white bag for the Lich known as the Clairvoyant Chakram
Changes to the Lich
Now Immune to Stasis
Can no longer be killed/insta’d in the evaluation phase
(after evaluation phase)
HP: 1,100 → 1,100 (20% [220 HP] per player in the surrounding area)
Now Immune to Stasis
Drops
- Tier 7 Weapons
- Tier 8 Weapons
- Tier 7 Armor
- Tier 3 Abilities
- Tier 4 Abilities
- Tier 2 Rings
- Tier 3 Rings
(When buffed)
- Potion of Vitality
- Potion of Speed
- Clairvoyant Chakram (The droprate of this star will increase depending on how buffed the lich is)
Changes to the Phylactery Bearer
HP: 6,000 → 5,000 (10% [500 HP] per player in the surrounding area)
Now Immune to Stasis
No changes to the drops here
Changes to the Orange Drake Egg
All enemies gain stasis immunity for 3 second after going out of stasis.
Clairvoyant Chakram: A mysterious chakram from lands unknown. It holds premonitions of the world to come.
Tier: Untiered
While Key Held:
- MP Cost: 10 MP/sec
- Effect: Speedy on self
- Alternate Effect: 20+ DEX, Curse on self (This version of the on held effect is currently impossible to implement)
When Key Released:
- Effect: Inflicts stunned on enemies for 2.5 seconds
- Cooldown: 3 seconds
- MP Cost: 110
- Damage: 350-450 (Average: 400)
- Range: 3.5
Stat Bonus: 40+ HP
Fame Bonus: 6%
Feed Power: 800
Shots hit multiple targets
Shots pass through obstacles
The star fires a slow moving, low range projectile that moves in a wavy pattern.
A small visual of the “wavy pattern” mentioned