Ninja at the moment is a very unusual class. It lacks much character and just feels like the actual use was rushed while the designs were super thought out. So… why not give the character more depth, more strategy?
First thing’s first: stats.
70 Attack -> 65 Attack
70 Dexterity -> 75 Dexterity
60 Speed -> 75 Speed
70 Wisdom -> 60 Wisdom
These changes will allow the Ninja to feel more quick without relying too hard on its Speedy, and it may lose DPS overall, but it is meant to be quick, not brutal, and fits more.
Next, onto ability changes:
Make all tiered stars pierce, and up their damage a good amount along with adding pierce, but also…
Replace Speedy with Invisible and Stunned.
(With more MP cost, less range, and a time of 1.5 seconds where you have to wait to use Invisible again.)
Doing this would make Ninja feel more like, well… a Ninja. They currently do not feel like they are stealthy, only agile, which is a defining characteristic. Adding this will also help make Ninja a strategic character, as you can take your time of not being able to fire while invisible to aim yourself properly. The pierce would also be more keen towards stars being very quick and sharp.
Now for the final thing:
Make UT held effects differ from tiered effects.
This is pretty basic. At the moment, only projectiles do anything unique, so adding a unique effect to Ninja’s UTs for its held effect will make it more diverse.
Here’s some examples of improved or changed stat concepts.
(All tiered stars would have 12 range instead of 15.)
Tier 0:
100-200 -> 100-225
30 MP -> 40 MP
+Pierce
Tier 6:
850-950 -> 900-1000
100 MP -> 125 MP
+Pierce
Midnight Star:
When held
Keep Speedy, add -15 Dex
When released
300-600 -> 450-800
Keep 15 range
Keep no pierce
4s Paralyzed -> 4.5s Paralyzed
90 MP -> 95 MP
Kageboshi:
When held
Replace Invisible and Stunned with +20 Def and -15 Spd
When released
414-506 -> 1425-1800
8.4 Range -> 7 Range
Add armor pierce
80 MP -> 115 MP
Add 2 second Cooldown
Kageboshi is the biggest concept change, while the others mainly got a buff/tweak; Midnight is simply a buff so it can compete with the other Stars and has its own quirk outside of lower damage now, and tiered stars cost more and have lower range but deal more damage and pierce, as listed above.
If you don’t like my proposed changes, totally fine. This is simply my take on it.
(EDIT: Hella reduced tiered damage and clarified the added pierce.)
(EDIT #2: Boosted Attack up to 65 and added an “Invisible timer”.)