Could deca revive and make money?


#21

thank you for your opinion love what you say but idk just wanted to see what people think about it.


#22

Why would you spend 5$ every time you die when you can spend only 10$ once to buy another slot, use said slot for throwaway alt characters and never die on your main?


#23

I put 5$ as the base amount you can change it all you want. Iā€™m just seeing what people say about it in their opinions.


#24

And if you put the price any lower, then it still wouldnā€™t matter because you still need to pay it every single time you die, whereas with alts you only need to buy the slot once and never have to bother paying anything ever again.

No matter what non-null non-negative value you assign to x, x times infinity will always be more than 10.

Not to mention that the entire game was designed with permadeath in mind, so any steps taken towards reducing the impact of permadeath or removing it are likely to break the game for good.


#25

for a shiny old af decked out assasin, id say itā€™s worth


#26

Double the cost everytime you revive? Maybe lose all fame in that account? That way you canā€™t just keep reviving a 100k fame character and get hella fame.


#27

If you want Shatter to quit, yes :ā€™(


#28

decaā€™s on it rn.


ik people said this already and lots of others said this, but this is a bad idea cuz it ruins what the game is about: permadeath.

or make it like $300 for 6/8
$400 for 7/8
$500 for 8/8

only the spoiled rich kids will go now


#29

This is a horrible idea. As everyone said it ruins the point of the game. If your favorite character dies then why the hell were you using it in that situation??

Perma death is perma death, if you donā€™t like it find a different game.


#30

Noob: Died at level 1 with pro items.

[Pays $5 to DECA]

Noob: Dies again at level 2 with pro items.

Noob:
#THIS GAME IS RIGGED!


#31

Iā€™m so glad this is at least one thing the realm community seems to unanimously agree on :smiley:

It is basically the most fundamental aspect of this game lol


#32

Iā€™ve been relaxed for a long while about the concept of gold-resurrection. My preferred method, to keep in line with the permadeath ethos of Rotmg, would be that choosing to resurrect wears away at your stats until eventually it just becomes pointless to resurrect that character any more.

I posted an example of this in the List all the changes you want Deca to do but will kill the game/make too much backlash thread.

Maybe Iā€™d also say a fame penalty, something of:
-lose all fame, or lose a fixed amount, or a %, or drop to the last ā€œstarā€ amount (20/150/400/800/2000) - though Iā€™ve not overly thought about the connotations of this aspect.

Concerns
Fame purists neednā€™t worry, as MrEyeball would be able to see that a character has lower statcaps, he could display these chars differently on the leaderboards, or show separate boards for All characters and Non-resurrect characters.

Good players neednā€™t worry, their skills will mean they already rarely die, using resurrect only in unusual circumstances.

$-poor players neednā€™t worry, wear your ā€œnever resurrectedā€ with pride and laugh at the dumb fools who pay money for meaningless pixels.

AND itā€™s very important to remember: nobody is saying that every death should be worthy of a resurrection. Itā€™s would just be an available option. And need fame for your pet? Well you still gotta die for that.

Price
These numbers of $200+, sorry but thatā€™s just completely wacky. Sure! some few lunatics would pay any price for their precious pixels but Deca would just simply make more money overall by pricing it around 2k gold, something that would tempt you to do it but is utterly not worth considering if your death was a 4/8, 89 fame, T11s kind of thing. But if that 4/8 had some shiny dyes on, a dblade youā€™d just looted after farming abyss 4 days straight, youā€™d just got an Oryx Kill on it, well maybe you might resurrect. Itā€™d be your choice.

Cheaters
& lastly, lets face it, if you think about it. every autonexus cheater hackclient user is already effectively resurrecting every time their autonexus triggers. Iā€™m not mentioning this to add weight to why resurrect could be in the game, but to point out that the game is already in a state where some players arenā€™t dying in every situation where they should be, and the sky hasnā€™t fallen down, the economy goes on, etc. This idea would only add some few other instances where your co-player ends back in the nexus instead of the graveyard.

tl;dr
Deca could certainly make money out of this. And likely, same as when pets came in, a vocal minority would make a lot of noise about it while the rest of the players carry on, occasionally paying for a resurrect when the circumstances are right, and the core game of pewpew continues on.


For a similar earlier thread:


(deleted post)
#33

That reminds me of the ammy duping era, when you couldnā€™t ever die. Including a revive for money, even if very expensive, would be the death of RotMG.


#34

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