Defender class would be another tank-type class such as knight
Equipment:
Weapon: sword
Ability: wall
Armor: heavy armor
Stats (when maxed)
Def: 40
Vit: 75
Spd: 30
Wis: 45
Dex: 50
Att: 30
Mp: 200
Hp: 800
Ability
Wall: Showing: T0
Is truly a “Bullet Sponge” blocks enemy bullets, takes damage from them; amount of damage done to wall depends on the damage bullet would do to a player with 0 defense, effectively protecting players from enemy fire unless bullets have piercing property, while monsters can’t shoot through the wall unless their bullets have piercing property, players bullets freely pass through the wall. Wall’s hp depends on tier, and they despawn after 20 seconds.
Names:
T0 Brick wall hp: 50
T1 Steel wall hp: 100
T2 Magic wall hp: 200
T3 Wall of blocking hp: 300
T4 Wall of secret stronghold hp: 500
T5 Wall of divine magic hp: 700
T6 Wall of inhumane blocking hp: 1000
Concepts for UT ones:
Indestructible wall: cannot be destroyed by anything despawns after 1 second, cooldown of 20 seconds
Defender’s shield: 500 hp, cannot be pierced by enemies even with piercing property, despawns after 10 seconds
The knight: also 500 hp, attacks enemies in his line of sight, despawns after 10 seconds
Minor & miscellanious characteristics:
Unlocked after reaching level 20 with all of the other classes
Slightly heavier than a knight (on ice)
Based on my creation since childhood
(Probably will add more in the future)
Sprites:
Idle:
Attack:
Walk:
Currently working on fixing the sprites, let me know if there’s something else that needs fixing.