Hello everyone! Today is my 9 year account anniversary (hooray! C:) so - for those who care - I thought I’d share some major behind-the-scenes Elder Realms cut content! These things probably won’t ever be added but I think its fun to reminisce and speculate…
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The Cult system was originally very different. There were originally going to be three themed ‘nexuses’ embedded in the Elder Realm itself, each stashed with NPCs including cult figures and questgivers (originally SPACE, TIME and DEATH never spoke to you directly until you beat their respective ELDER GODS). There was going to be a subplot about inter-cult conflicts and alliances (including an alliance between the cults of SPACE and TIME resulting from a rather unexpected SPACETIME ship). This was cancelled and the whole Cult system streamlined purely because of the excessive amount of work the original vision would have involved…
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Elder Realms was originally intended to have an endgame loop for Unaligned players involving the Many Eyed Men and the Deep Chaos Absureth… which I just never got around to :3
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There was at one point an additional biome planned for each band. The OCEAN was going to get the Jungle Island (and possibly also the Midnight Zone around its very furthest reaches). The LOWLANDS were going to get the Temple Complex, the MIDLANDS were going to get the Lake, the HIGHLANDS were going to get the Necropolis (the concept for which was converted into my early-game dungeon idea of the same name). And finally, the GODLANDS were going to get Vestige: Archetype’s Incursion. There’s a minuscule chance I’ll revisit these in the distant future once I figure out a good way to make sprites for them, but I wouldn’t hold my breath…
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There are quite a few cut enemies or unreleased versions of existing enemies… Here’s one…
And that’s about it for now The project is still in suspension but I’ll be very sure to let you all know when something starts brewing again! Thanks for all your support, always happy to answer any questions & here’s to 9 more years! <3