Hi again! Since my last idea was well received, I figured I’d give a go to another one. This time we’re going to talk about the dungeon difficulty system that is represented by tombstones, that goes from 1 (Pirate Cave) to 5 (Mad Lab, end-game dungeons, etc).
If I recall correctly, this was implemented back during Wildshadow, and back then it made sense having only a 1 to 5 scale, because the hardest dungeons were like Tombs and the likes. But nowadays there are so many dungeons with different levels of difficulty that a 5 cannot represent accurately(would you claim Mad Lab is as hard as Lost Halls?).
But why are you talking about this only now?
You see, I came back to the game slightly before the COVID-19 outbreak started. I did quit back in December 2017. Fast forward and now we have the Wormhole dungeons, Crystal Cavern, Magic Woods, Thicket, Reef, and many dungeons which were reworked. Needless to say I didn’t know where those fit and couldn’t compare them.
Now that Exalt is being worked on and the UI overhauled, there couldn’t be a better time than now.
What do you suggest then?
I propose that we reclassify the difficulty system to 1 to 10. I think this would give a good scale on the difficulty spectrum. As I think adding 10 graves to the UI would clutter it and make it look bad, I came up with this:
You can read it from top to bottom, where top is 1, and bottom is 10. I used the skulls and a darker shade on 6 and below for people with colorblindness, instead of just coloring the tombstone with a darker shade of gray(I tested this out with a filter, and it works fine).
To sum it up, it doesn’t have to be something like this, but at least I’m hoping to get a discussion going and perhaps someone from DECA will notice this post and think about it.
Bark away, I want to hear you all talking below!