Hide of the Masochist


#21

This seems like it would be very overpowered for late game. If you are consistently getting hit by greater that a hundred damage bullets you would always heal 40 of that make basically making the bullets deal that much less. So this armor would actually giving 40 def against bullets with greater that 100 + your defense. Even if you are just god lands farming and few of the shots deal you 50 damage that is a lot of heal. Now you would have a 50% chance 40 health so we can divide that by 2 to make it 100%. So basically on average you will be 20 damage from every shot that you take that does 50. Plus the fact that this armor has 10 defense meanings that in high damage scenarios it will block off a lot more damage that any other armor. This would also be a great method of blocking armor break shots like Janus, however, it probably be a switch out just because it doesn’t have any offensive stats.


#22

Wait so for dmg over 100, you have 50 def, and for stuff under it, you have a lower chance of having 50 def?..cool…


#23


#24

Not too bad, fits in fairly well id say


#25

Ah wait, you’re right. The initial equation is correct.

Phrasing.


#26

No just no armors are not for fuc*** healing armor adds stats bonuses!


#27

I think it’s rather boring to have a UT idea that’s merely a combination of stats. Yippee, we get +4 vit or something.


#28

No, why u think thats some ut need healing effect or something its just no good if special effects were be good deca will add that armor but this will never be added


#29

Oh, darn. My plan has been ruined!


#30

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