(Huntress) Trap of Assured Punishment


#1

###Trap of Assured Punishment

Anyone who dared challenge the desert nomads and steal their resources would suffer a long, painful, and oddly dry death.

####Stats:

  • Tier: UT
  • MP Cost: 150
  • Duration: 1 second to arm for 10 seconds
  • Cooldown: 1 second
  • Trap: 50 DMG within 3 squares, summons a trap (same duration stats) with +25 DMG and +.5 squares after being triggered by an enemy. (This repeats a couple times) resulting in 5 traps total, with a total of 500 DMG, and the largest trap having a range of 5 squares. All traps inflict slowed for 2 seconds, except for the last trap which inflicts slowed for 4 seconds. If the trap is not triggered by an enemy, then the sequence will end at its current point, dealing damage, but not spawning another trap if it could.
  • Stat Bonus: +1 ATT, +1 DEX
  • Fame Bonus: 4%
  • Feed Power: 400

####Drops From:
Beachzone :rofl:

####More info
That little bum on the island needed to hide some other treasure than some petty sand castle… :beach_umbrella:

(reference below for mechanics explanation & upcoming edits)


#2

how and where are the later traps created? maybe a visual diagram?

at the end does it explode like the others?


#3

The first trap explodes, then (if triggered by an enemy) will spawn another trap on itself with the boosts, then explodes and does it again, etc. until the last trap, where it operates like normal. Visually, just envision a huntress in the center of a trap that throws another trap as soon as the one it is in explodes. Still, yes, it does explode like the others at the end.


#4

How long foes it take for the second, third, and so on traps to be armed?


#5

same as first (when I pointed to duration stats)


#6

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