Bow: Slight damage nerf to make it not a direct upgrade to Covert
Sword: Now a triple-shot wavy sword with lower damage per shot
Staff: Faster projectiles, lower amplitude, higher rate of fire
Dagger: 50% rof, triple shot with lower damage per shot, retains its obstacle pierce.
The Armors’ proc was changed to occur at 80% HP, granting 5 att and dex for 3 seconds (as opposed to underneath 300 HP, for 8 seconds).
Additionally, the Squadron Sheathing’s (Leather’s) defense was decreased to 14, as it’d otherwise be generally more effective than Centaur’s Shielding.
Finally, for the abilities: the Tome’s switch mechanic from Darkness to Light Orb occurs at 80% HP now, as does the Shield’s effect.
The Scepter’s proc’s cooldown was reduced to 8 seconds, with its blast range increased to 6 tiles, and base damage (pre-wismod) to 450.
The Trap’s cooldown was reduced to 2 seconds, its MP cost to 100, and its proc’s chance of occurring was increased to 50%.
The Seal’s switch now happens at 50% HP, with its cooldown lowered to 2 seconds, and its attack boost duration increased to 0.6 seconds (NOTE: tooltip is still wrong!), as well as having a passive +4 att and def on equip.
The Spell’s bullets were also changed somewhat, making them easier to hit.