Ring of Bellicose
A ring with engravings telling of a tale of a warrior who struck down gods despite his mortality.
Effect: When wearer takes a certain amount of damage (500) they will be buffed with “Damaging” for 3 seconds. Damage thershold resets after buff ends.
Effect 2: If “Damaging” and “Weaken” are both active upon the wearer, both effects will cancel out in regards for their respective duration, leaving the wearer dealing normal damage.
+70 Health
+5 Attack
Ring of Indemnity Edited from original
A ring enchanted with a powerful rune that can cast off any attack
Effect: Can completely block out one attack of all its damage. Effect recharges every 5 seconds, including after the ring is equipped. (Will have the “Invulnerable” icon above the wearer’s head whenever fully charged)
+70 Health
+5 Defense
Ring of Swiftness
A ring of empowered by a fleet-footed messenger of the gods
Effect: Speed increases by 1 for every 2 tiles consecutively traveled up to +15 speed. If wearer stops or teleports, effect resets.
+70 Health
+5 Speed
Ring of Adroitness Edited from original
A ring that enchants the wearer’s hands with unrivaled proficiency.
Effect: Successfully landing 50 shots buffs wearer with berserk for 3 seconds. Missing a shot takes away that much from the 50 shot threshold. As for multi shot weapons, if even one of those shots miss, threshold will still be effected. Threshold resets after buff.
Effect 2: Daze has 50% less duration upon the wearer and will be canceled out by berserk for as long as their respective duration lasts.
+70 Health
+5 Dexterity
Ring of Exuberance
A ring blessed with life energy by the ancestral mother of all life herself.
Effect: Increase maximum Health by 5 every second up to +80 health (stacked with its bonus stat). When user is hit, Health no longer increases and the effect of the maximum health buff (whatever amount it may be in) resets in 3 seconds.
+120 Health
Ring of Insight
A ring infused with the apprehension of scholars who have all gone mad with knowledge.
Effect: Upon every hit on the wearer, decrease wisdom by 1. (can be decreased to be 0!) Resets Wisdom instantly after 3 seconds of being untouched.
+70 Health
+20 Wisdom
Ring of Vigor
A ring made by the blood of fierce Valkyries, carrying along their iron will
Effect: Healing is active upon the player for 3 seconds after being hit. Player must regain back up to 100% health for this effect to activate again. If player regains 100% health before buff ends and then is hit again, timer is reset.
+70 Health
+5 Vitality
Ring of the Source Stone edited from original
A ring with a piece of a source stone, the energy in which all magic derives from.
Effect: Duration of a an ability, (buff on yourselves or status effect on enemies depending on corresponding ability) increased by 10% (example: cloak duration 5.5 seconds increase to 6.05 seconds)
Effect Condition: Cool down of corresponding ability increases by 8% (Cool down for cloak is 6.5 seconds so it extends to 7 seconds to compensate for increased ability duration)
Effect 2: Damage of a damage dealing ability increased by 15%.
Effect 2 Condition: Mana cost for ability increased by 10%
+70 Health
+70 Mana
Thoughts
Just fun little ideas i had if rings were to have effects or whatever :3. Each ring gives HP because how many good rings doesn’t have a good HP bonus? Like 2. (Gemstone and maybe the Lodestone) The bonuses may not be much compared to the more desirable rings like a Pyra but the effect is what makes up for it.