Let’s face it - for an event white, Kageboshi falters. Along with its other infamous cousin, the Ray Katana, it simply doesn’t provide enough benefit for its rarity. With less range than a tiered wand, probably less average dps, and the damage of a t3 star without the range and for +20 mp, it’s clear that it’s pretty laughable to say the least. Moreover, its ST counterpart, the Crystalline Kunai, deals much more damage AND has extra effects when hit.
That being said however, I like the concept of a piercing star but feel that Kageboshi is severely limited in that regard - simply, even tiered stars can beat it. So here’s what I wanted to propose as a rework.
TL;DR: Less MP, more damage, centered around Ninja playstyle.
Kageboshi’s original stats:
While Key Held:
MP Cost: 10 MP/sec
Effect: Speedy on self
When Key Released:
MP Cost: 80
Damage: 414-506 (Average: 460)
Projectile Speed: 14
Range: 8.4
Stat Bonus: +2 DEF, +5 VIT
Fame Bonus: 5%
Feed Power: 800
Shots hit multiple targets
Shots pass through obstacles
Kageboshi’s new stats:
While Key Held:
MP Cost: 10 MP/sec
Effect: Speedy on self
When Key Released:
MP Cost: 65
Damage: 525-625(Average: 575)
Projectile Speed: 14
Range: 9
Stat Bonus: +4 DEF, +5 SPD
Fame Bonus: 6%
Feed Power: 800
Shots hit multiple targets
Shots pass through obstacles
This star has slightly less damage than a t4 star and lower range, but excels in buffed stat bonuses, a very low MP cost(allowing more dmg/MP, 8.85 as opposed to 5.75) allowing for spammability, and a 6% fame bonus to match its status as an event white. This would make it a much more viable star than before, considering that it used to be a dungeon white. Moreover, the stat bonuses would help with Ninja’s playstyle.
It’s no question that Kageboshi is rather underwhelming, but my changes to it might be a bit overwhelming If you have any thoughts or feedback please leave them below!