Least Favorite Realm Enemy?


#278

chests


#279


this sneaky bastard has a way of fucking up even the smoothest rush. go fuck yourself :slight_smile:


#280

Alright, FINALLY found this thread again, prepare for a massive rapid fire list of some of my least favorite enemies, not including bosses. (Note: I only count enemies I’ve personally dealt with)

image
Gray Blob
I can’t even count anymore the amount of times a fresh PPE I was rolling gets booty-blasted by 5 of these idiots from (almost) off-screen. Their damage is ridiculous, and they are really evil for a mid-lands enemy.

B1BA9201-A558-4984-845D-288DDA02D719
Beholder
I love casually going through godlands, then all of a sudden my monitor gets turned off. 10/10

Crystal%20Prisoner%20Steed
Crystal Prisoner Steed
These things annoy me to no end. I rarely get anything from crystals because of these dipshits zooming around throwing nigh-impossible to dodge weak bolts that you can’t see in a crowd of people.

14
Shatters Blobomb
Yes, because the FIRST thing I think of when I think of an ancient ruins themed dungeon is fucking piles of grape jelly that explode into napalm. These things are a deadly nuisance that always give me anxiety when I deal with them.

Mini%20Bot Fairy
Mini Bot & Fairy
I love these two enemies! They have the interactive gameplay mechanic of making your movement controls so consistently broken, that you’d think your cat vomited into your keyboard.

11
Demon of the Abyss
Because what you need in a dungeon filled with lava and other highly aggressive enemies, is an enemy that has the damage yield of a nuclear bomb. These things, in numbers, even manage to shred maxed characters. Disgusting.

Lair%20Big%20Brown%20Slime
Brown Slime
The even-more-deadly and even-more-annoying cousin to the Demon of the Abyss. Have fun rushing through 3 rooms filled of these assholes on a squishy class.

Crawling%20Spider%20Hatchling
Crawling Spider Hatchling
Justacoupleahundredofthemjustupahead, so good luck. I-I mean, good luck. (Aka “you can’t do damage anymore”)

Arena%20Blue%20Flame shtrs%20Ice%20Shield
Blue Flame & Ice Sphere
If the Demon of the Abyss has a damage yield of an nuclear bomb, these things are literal atomic bombs. Good luck trying not to shit a brick while dodging around these.

Henchman%20of%20Oryx
Henchman of Oryx
“…you’d better be praying on your knees that you’re not gonna get hit with one of those funky blue stars that come out, cause if you DO…” death noise

12 Corrupt%20Bowman
Puppet Archer & Corrupted Bowman
Both of these little shits pull the same evil move - they just paralyze you for AGES in rooms full of deadly enemies. If one of the fucks hits you, its over, just nexus because unless you are tanky as all hell, you’re dead. Don’t even get me started on how 2-3 corrupted bowman can CHAIN PARALYZE YOU INFINITELY, either.

Sea%20Mare
Sea Mare
Do I even. Have. To. Say. It.

Soulless%20Scholar
Soulless Scholar
These asshats almost single-handedly make me not want to do Libaries anymore. It infuriates me trying to rush the dungeon, then just getting soaked in shit and moving at a crawl for several seconds.

Mask%20Shaman
Mask Shaman
Hurdurr, tripping balls is fun! Have fun with your 4 seconds of eyebleed!

06eSQ0U
Horror Maw
Just. Fuck you Horror Maw, both your damage and your shitty attack pattern.

Alright, I’m done. Sorry for the text wall.


#282

#283

Well i think mask shaman is the best enemy in the game for providing the easiest way to get high without taking much damage/being confused.


#284

This piece of poop:

Not because of it’s behaviour or shot patterns. I hate it because it looks like it should be in another game.

Actually I hate every single one of the new over-shaded LoD sprites but this one gets me the most.

For reference Deca:


[ Developing a RotMG Sprite Design Guide ]

#285

:>


#286

I find everything on this list except the sea mare and ice sphere (never encountered an ice sphere as I haven’t actually done shatters, so can’t say anything) easy to deal with as I just don’t rush, clearing tends to be a significantly safer option and of course steamrolling is the freaking safest option (with very few exceptions), but if you don’t rush a godlands dungeon, they still don’t take long, give an okay amount of fame, and basically no chance of death whatsoever, I mean, I cleared an udl with a fresh wizard in order to level and the brown slimes didn’t even present a problem. I was able to kill Septavius at the end because I got a decent roll and early-midgame gear with the loot from the enemies I killed


#288

Least favorite enemy T0PO7q3 I always get tilted when I get weakened by these guys

Least favorite boss type enemy (just very boring + it has been reskinned 1+ too many times) Puppet%20Master%20v2

Monstrosity%20Scarab this guy is up there too


#289

all the ones that hurt me


#290

Keep in mind that some of first rotmg sprites are unshaded and they “look like shit”

For me it’s detailed, not overshaded, but that’s just preference.


#291

They may look like shit, but at least they look like RotMG shit.

Realm’s art tends to take a very basic approach, with the vast majority of sprites being either unshaded or shaded. Once a sprite moves into the over shaded category, it appears to be foreign to the game’s art style, as it is simply too realistic for the game. Such sprites may look more natural and appealing to the eye, but they’re simply out of place. An unshaded jugg might not look great, but at least it fits.


#292

I see your point, but i also like style of new sprites and would like to see whole game in that style someday.


#293

Never fear, the funpolice is here!


#294

That looks like it follows the “Shaded” bit. Yeah, it may not be the best sprite, but it’s not exactly “overshaded.”
I will divide the sprite sections into three pieces: Dark side of the shield, Light side of the shield (the shield is kinda in a shape that makes it look like its bent outwards), and the grass. For each section, there’s three colors at most. And two sections even share a color (the light and dark bit of the shield). Additionally, there’s not even that much noise to it as it uses clusters. It’s still the same idea, even for the grass: Base color (the middle green color), some highlights, and some shadows/dark shades.
If you notice, the overshaded section of your little guidebook has completely uncountable amounts of colors on it, all of which are put in close proximity to each other and overall looks like a massive mess. I’m not saying that the sprite you’re posting isn’t a mess (it kinda is) but if that one of all the lod sprites gets you the most…

(well alright; it looks like it belongs in a different game. I’ll give you that.)


#295

NECROBUMP
Also, idk if these count but UDL burst traps, make them hard to rush on anything except knight
Also @Seelpit, think you might have something to say here


#296

image

This fucker.


#297

Wh…what?
*confused seel noises*


#298

Ahem red bee? Owo


#299

I’m surprised I haven’t seen this thread at all yet. Oh well.

Bomb artifacts do a good job of killing people. Problem is, they do it too well. During Oryx’s power phase they aren’t too problematic if you have a brain and rotate clockwise but during dance they can be a nightmare. You want to get in and do damage? Well, if you happen to be on a character with low speed, you had better be prepared for taking a lot of damage just for approaching the enemy. Once you’re already in? If you need to back out, you need to focus both on Oryx’s bombs, the quiet shots and be in a good position to leave through the tiny opening that they give you. Pretty sure everyone knows how hard it is to get people to do this phase instead of waiting for their 8/8 allies with a good pet to do it for them.

i couldn’t find a wiki page for them so no picture