Least Favorite Realm Enemy?


#290

Keep in mind that some of first rotmg sprites are unshaded and they “look like shit”

For me it’s detailed, not overshaded, but that’s just preference.


#291

They may look like shit, but at least they look like RotMG shit.

Realm’s art tends to take a very basic approach, with the vast majority of sprites being either unshaded or shaded. Once a sprite moves into the over shaded category, it appears to be foreign to the game’s art style, as it is simply too realistic for the game. Such sprites may look more natural and appealing to the eye, but they’re simply out of place. An unshaded jugg might not look great, but at least it fits.


#292

I see your point, but i also like style of new sprites and would like to see whole game in that style someday.


#293

Never fear, the funpolice is here!


#294

That looks like it follows the “Shaded” bit. Yeah, it may not be the best sprite, but it’s not exactly “overshaded.”
I will divide the sprite sections into three pieces: Dark side of the shield, Light side of the shield (the shield is kinda in a shape that makes it look like its bent outwards), and the grass. For each section, there’s three colors at most. And two sections even share a color (the light and dark bit of the shield). Additionally, there’s not even that much noise to it as it uses clusters. It’s still the same idea, even for the grass: Base color (the middle green color), some highlights, and some shadows/dark shades.
If you notice, the overshaded section of your little guidebook has completely uncountable amounts of colors on it, all of which are put in close proximity to each other and overall looks like a massive mess. I’m not saying that the sprite you’re posting isn’t a mess (it kinda is) but if that one of all the lod sprites gets you the most…

(well alright; it looks like it belongs in a different game. I’ll give you that.)


#295

NECROBUMP
Also, idk if these count but UDL burst traps, make them hard to rush on anything except knight
Also @Seelpit, think you might have something to say here


#296

image

This fucker.


#297

Wh…what?
*confused seel noises*


#298

Ahem red bee? Owo


#299

I’m surprised I haven’t seen this thread at all yet. Oh well.

Bomb artifacts do a good job of killing people. Problem is, they do it too well. During Oryx’s power phase they aren’t too problematic if you have a brain and rotate clockwise but during dance they can be a nightmare. You want to get in and do damage? Well, if you happen to be on a character with low speed, you had better be prepared for taking a lot of damage just for approaching the enemy. Once you’re already in? If you need to back out, you need to focus both on Oryx’s bombs, the quiet shots and be in a good position to leave through the tiny opening that they give you. Pretty sure everyone knows how hard it is to get people to do this phase instead of waiting for their 8/8 allies with a good pet to do it for them.

i couldn’t find a wiki page for them so no picture


#300

image
When these boys explode in a messy shatters instakilling like 20 people rushing to get to the first boss. They’re kinda hard to see in the dark environment of the Shatters.


#301

They’re not too bad to notice but they do kinda mesh with the terrain if you’re not alert and zoned out, as most people who are grinding shatts a lot are since the dungeon is boring