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the second crusade is not in the room, it’s in the room behind them. that’s close enough to warrant chat spam such as “CRUSADE BEHIND US”, but nowhere near enough to actually inflict damage on them yet.
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all players who died were in the middle of the group and killed by the crusade soldiers, who lack piercing projectiles. even if the second crusade actually was in attacking range, it would have been either the commander or the explorers because they’re the ones with piercing projectiles.
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when the players actually died, all crusade soldiers on screen had been stasised for several seconds. stasised enemies don’t shoot.
all players who died in the video were at full health right before death. and while there are plenty of non-crusade enemies in lost halls, none of them were in the room. in fact, the crusade commander is the only enemy in the room even capable of attacking at the time of their deaths. even if we assume the commander is the one inflicting the heavy damage and wearing down player’s hp, the final blow was still from the crusade soldiers.
how can stasised enemies with non-piercing projectiles simultaneously kill 5 players from the middle of the group? something isn’t right here. I assume all those people who died racked up a bunch of damage from the soldiers before they became stasised, but didn’t register for some reason until a few seconds later and then they all died from that. but even if you argue that it was still the player’s incompetence for getting hit in the first place, the fact that they didn’t die at the time they were “supposed” to is still a glitch and it still needs fixing.
of course, something that makes even less sense could be responsible, but that’s still a glitch.