Ok some time ago i made a post about club/mace weapon type since that time i wanted to make a class specializing in these weapons but because i had no idea what ability it could use it took a pretty big amount of time to materialize this idea.
Base Skin:
Not much to talk about tbh. Follows regular pala/warr shading pattern (generally it looks ugly but base skin is supposed to be ugly so deca can sell some thicc skins). Weapon is supposed to be mace but 8x8 is not enough to fit a better looking mace type weapon with such wide character. Also i know that it resembles name change npc a lot.
Equipment:
- Weapon:
example of T0 Club
This is where things get complicated a bit more. Basically it is supposed to work like it is described in the post hyperlinked above but unfortunately there are some big problems coming with such concept. One of them for example would be a lack of projectile as you probably already realized lack of projectile would create a problem with fame bonuses (accuracy ones and pacifist to be exact). Apart from existing issues i personally like this idea there would be a lot of space when designing uts (something like earthquake for example it would sacrifice fire rate for increase in dph and range also the splash would be centered on ur character or some spiked mace with some chance at inflicting bleeding upon hit)
- Ability:
example of T6/UT Pauldron
Not gonna lie it is heavily inspired with unreleased samurai sheath ability (the one that made you charge forward and inflict dmg to everything you passed through) it had a lot of potential in my opinion and with some adjustments would be really fun to use. In fact it’s just a rip off it is supposed to work exactly as sheath did (with some adjustments ofc). Again a lot of potential uts (for example some really heavy shoulder made of stone it would give passive boost to def (generally most pauldrons would boost def by like 5 but this one would give even more) and subtract spd it’s range would be decreased in comparison to tiered pauldrons and after successful dash you would be slowed (some sort of exhaustion) in exchange it would inflict stun (probably for a hefty amount of time) upon hitting an enemy or some sort of very light pauldron with increased dash range passive spd boost and maybe speedy upon use all this at the cost of def as it would be heavily reduced (some sort of rushing ability).
- Armor:
Well known T14 Heavy Armor as an example
It would use a heavy armor not a surprise i guess.
Stats:
Life: 770 Mana: 252
Attack: 75 Defense: 30
Speed: 45 Dexterity: 45
Vitality: 75 Wisdom: 50
They don’t differ much from regular melee class stats.