The Bard
Weapon: | Wand |
---|---|
Ability: | Music Instrument |
Armor: | Robe |
Unlock: | Lvl 20 with Priest, Lvl 20 with Trickster |
The Bard wields a wand as a weapon and uses her enchanted music instrument to inspire her allies, or deal damage and debuff enemies. Having less healing and less damage of the Priest and Sorcerer class, the Bard should function as a versatile class with a bit of both worlds.
Initial Stats | Average at 20 | Base Stat Cap | |
---|---|---|---|
HP | 100 | 575 | 670 |
MP | 100 | 290 | 385 |
ATK | 10 | 29 | 50 |
DEF | 0 | 0 | 25 |
SPD | 10 | 29 | 50 |
DEX | 15 | 43.5 | 75 |
VIT | 12 | 21.5 | 40 |
WIS | 12 | 40 | 60 |
The Ability: The Instrument
The instrument has two features, like the Ninja class’ star. While space is held, The Bard grants nearby allies the ‘Healing’ status, +1 ATK and +1 DEF. (improved with tiers).
Wismod:
Radius:
Damage:
When simply tapped, or once released, the Bard unleashes a cone of 3 shots that deal moderate damage and inflict the “Dissonance” debuff. Dissonance causes enemies to deal 30% less damage for a brief period of time. Whenever an enemy affected by Dissonance fires a projectile, the projectile has a purple overlay on it, to portray that the shot is weakened.
Tiered Instruments
Wooden Lyre
“An old lyre passed down as a family heirloom. Very out of tune.”
Shots:
Tier: 0
While Key Held:
- MP Cost: 20 MP/sec
- Radius: 5 tiles
- Party Effect: Healing, +1 ATK and +1 DEF
When Key Released:
- MP Cost: 50
- Cooldown: 2.5 Seconds
- Shots: 3
- Damage: 30-60
- Effect: Dissonance for 1 second.
- Projectile Speed: 15 tps
- Range: 7.2
Tree Flute
“A flute fashioned from a branch by a bored forager.”
Shots:
Tier: 1
While Key Held:
- MP Cost: 20 MP/sec
- Radius: 5 tiles
- Party Effect: Healing, +2 ATK and +1 DEF
When Key Released:
- MP Cost: 50
- Cooldown: 2.7 Seconds
- Shots: 3
- Damage: 35-70
- Effect: Dissonance for 1.2 seconds.
- Projectile Speed: 15 tps
- Range: 7.2
Wooden Harp
“A harp crafted from wood, made for practice.”
Shots:
Tier: 2
While Key Held:
- MP Cost: 20 MP/sec
- Radius: 5 tiles
- Party Effect: Healing, +2 ATK and +2 DEF
When Key Released:
- MP Cost: 55
- Cooldown: 2.9 Seconds
- Shots: 3
- Damage: 40-80
- Effect: Dissonance for 1.4 seconds.
- Projectile Speed: 15 tps
- Range: 7.2
Mahogany Cello
“A cello finely crafted from mahogany wood steeped in enchanting auras, empowering its inspiring melody.”
Shots:
Tier: 3
While Key Held:
- MP Cost: 20 MP/sec
- Radius: 5 tiles
- Party Effect: Healing, +4 ATK and +3 DEF
When Key Released:
- MP Cost: 60
- Cooldown: 3.1 Seconds
- Shots: 3
- Damage: 45-90
- Effect: Dissonance for 1.6 seconds.
- Projectile Speed: 15 tps
- Range: 7.2
Silver Flute
“A flute crafted from magical silver with an enchanting song that deters evil.”
Shots:
Tier: 4
While Key Held:
- MP Cost: 20 MP/sec
- Radius: 5 tiles
- Party Effect: Healing, +4 ATK and +4 DEF
When Key Released:
- MP Cost: 70
- Cooldown: 3.3 Seconds
- Shots: 3
- Damage: 55-110
- Effect: Dissonance for 1.8 seconds.
- Projectile Speed: 15 tps
- Range: 7.2
Crimson Violin
“This cursed violin was once sealed away in the Manor of Immortals, before ambitious grave robbers got hold of it. Playing it off-tune results in madness.”
Shots:
Tier: 5
While Key Held:
- MP Cost: 20 MP/sec
- Radius: 5 tiles
- Party Effect: Healing, +5 ATK and +5 DEF
When Key Released:
- MP Cost: 80
- Cooldown: 3.5 Seconds
- Shots: 3
- Damage: 60-120
- Effect: Dissonance for 2 seconds.
- Projectile Speed: 15 tps
- Range: 7.2
Umbral Harp
“An enigmatic, slick harp of an unknown black element. Its tune pierces the soul of those who hear it, to be forever scarred or blessed by its song.”
Shots:
Tier: 6
While Key Held:
- MP Cost: 20 MP/sec
- Radius: 5 tiles
- Party Effect: Healing, +6 ATK and +6 DEF
When Key Released:
- MP Cost: 80
- Cooldown: 3.5 Seconds
- Shots: 3
- Damage: 65-130
- Effect: Dissonance for 2 seconds.
- Projectile Speed: 15 tps
- Range: 7.2
Stat Bonus:
- +2 VIT, +2 WIS
Untiered Instruments
The Great Tuba
“From the far away lands of Jazzlandia, comes the swanky bards and their rocking brass solos.”
Shots:
Tier: UT
While Key Held:
- MP Cost: 20 MP/sec
- Radius: 5 tiles
- Party Effect: +10 DEF
When Key Released:
- MP Cost: 100
- Cooldown: 4 Seconds
- Shots: 5
- Damage: 80-160
- Effect: Dazed for 3 seconds.
- Projectile Speed: 15 tps
- Range: 5
Stat Bonus:
- +5 DEF
Horn of Courage
“None other horn has signaled a strife to come more than this one. Its deep roar instills fear into the hearts of peasants and determination into the hearts of warriors.”
Shots:
Tier: UT
While Key Held:
- MP Cost: 30 MP/sec
- Radius: 5 tiles
- Party Effect: Berserk
When Key Released:
- MP Cost: 130
- Cooldown: 6 Seconds
- Shots: 3
- Damage: 100-200
- Effect: Stunned for 1 second.
- Projectile Speed: 10 tps
- Range: 5
Electric Contrabass
“If playing during heavy rain, or as tribute to Xolotl, the user can summon grand bolts of lightning at their will.”
Shots:
Tier: UT
While Key Held:
- MP Cost: 20 MP/sec
- Radius: 5 tiles
- Party Effect: Damaging
When Key Released:
- MP Cost: 80
- Cooldown: 2 Seconds
- Shots: 1
- Damage: 20-2000
- Effect: Paralyzed for 1.5 seconds.
- Projectile Speed: 30 tps
- Range: 10
Demonic Lyre
“An eerie lament emanates from the instrument, perhaps you should play along?”
Shots:
Tier: UT
While Key Held:
- MP Cost: 20 MP/sec
- Radius: 5 tiles
- Party Effect: Healing
When Key Released:
- MP Cost: 80
- Cooldown: 3.2 Seconds
- Shots: 3
- Damage: 120-180.
- Special: Shots heal for 100% of damage done.
- Projectile Speed: 15 tps
- Range: 7.2
Stat Bonus:
- +50 HP
Skins:
Cyberpunk DJ
“There isn’t a single nightclub in the world where you couldn’t find her music playing.”
Sylvanus
“This kind forest spirit wanders the grove with his panflute, taking care of nature with his calming song.”
Patch Notes:
- Added new skin!
Fixed some minor errors here and there. - Added another skin!
- Added UTs!
Tell me what you think!