(This is coming from someone who started the game not that long ago, so please bear with me)
Before anything, this is my rework:
Base Stats:
Speed Increased from 60 to 75
WHY: To make him more slippery and make his speedy more effective
Katana:
BEFORE:
Damage Multiplier if Weak = 0.5
Damage Multiplier normal = 0.5 + ATT / 50
Damage Multiplier with Damaging = Normal * 1.5
(you multiply the damage multiplier by the weapon damage
range)
AFTER:
No longer pierces
Damage Multiplier if Weak = 0.5
Damage Multiplier normal = 0.5 + ATT + (DEX / 2) / 50
Damage Multiplier with Damaging = Normal * 1.5
WHY: To do increased single target damage, sacrificing multiple hits in one attack.
(all) Shurikens:
NEW ACTIVE: Damage Addition: SPD * 2
NEW ACTIVE: Now Pierces
(SPD is maximum speed reached while you were speedy)
WHY: The shuriken felt underwhelming damage-wise, and I think it piercing is something we’ve been wanting, despite not being realistic
NEW PASSIVE: While speedy you can’t be slowed.
WHY: better rushing/overall mobility
NEW PASSIVE: Your accessory’s effect is increased by 1.5.
WHY: This can be used defensively, so you can get more defense if you run something like C-Silk, or you can use it aggressively, and leave defenses for the armor.
WHY EVEN REWORK: The Ninja is inferior to the Warrior in almost every way, damage-wise, utility wise, defense, etc. I made a chart showing how they compare.
(Black is Ninja; Green is Warrior; Dotted Black is my rework on the ninja, and red is a berserk warrior)
Stats used in the graph:
Ninja: 75 ATK + 80 DEX
8.39 APS
315 Damage per shot
2642.85 DPS
Warrior: 50 Dex, 75 Atk,
494 Damage per shot
5.8 APS
(8.7 with berserk)
2865.2
New (1.2) Ninja
441 Damage per Shot
8.39 APS
3700 DPS
Equations Used:
Ninja (8.39 * [315-0])x
Warrior (5.8*[494-0])x
New Ninja (8.39*[441-0])x
Berserk Warrior (8.7*[494-0])x
(a*[b-c])x
a=Attacks per second b=Average damage per shot c= enemy defense
(Please tell me how I can improve this!)