This paladin set is heavily inspired by Tales of Maj’Eyal’s Fallen class.
ST Sword: Bloodthirst
Blood is power. Let the rivers run red.
- Tier: ST
- Shots: 1
- Damage: 255-275
- Rate of fire: 100%
- Range: 4
- Wavy shots
- Special properties: If worn together with Seal of the Fallen Sun, hitting an enemy grants +10 spd and berserk on self for 1 second. No cooldown.
- Fame Bonus: 7% (?)
- Feed Power: 900
ST Seal: Seal of the Fallen Sun
The sun shines for the guilty and the innocent alike.
- Tier: ST
- MP cost: 120
- Cooldown: No cooldown
- Effects: Bleeding on self for 5 seconds.
Splatter sigil: On ability use, creates a splatter sigil on the ground, which has a radius of 3 sqrs and lasts 7 seconds. Multiple sigils can be placed at once. Standing inside a sigil grants immunity to Blind and Darkness.
Any enemy creatures that walk inside the splatter sigil will take 100 damage per second, and will also get a bleeding effect for 5 seconds, which deals additional 100 damage each second. (basically like the doku no ken and assasin poisons effects right now.)
-Bonus stats: +5 dex, +20 hp.
ST Armor: Blood Clot Armor
All living things are linked by blood. It is one river, flowing through all.
-Stats: +10 def, +7 speed.
-When bleeding on self: +20 vit, +75 health.
get it? because your blood is your armor and when you’re bleeding you have more of it.
ST Ring: Barbed ring
All the things in this dark world are contemptible.
Stats: -20 health, +10 attack.
ST set bonuses:
2 equips: -20 health, +20 mp, +2 speed, +2 atk, +2 dex, Bleeding no longer stops vit regeneration
3 equips: +40 health, +20 mp, +3 speed, +3 atk, +3 dex
4 equips: +80 health, +20 mp, +4 speed, +5 vit
PLS Suggest ways to balance this, the idea was making like a paladin that runs around at a very fast speed and places the sigils down and fights enemies inside of them