Perish Zone Dungeons:
Summary:
“Perish Zone” Dungeons are dungeons that pop AFTER certain dungeon bosses are killed, such as Sprite God or Septavius. These dungeons are WAY MORE DIFFICULT than the normal dungeon, so tread carefully.
The drop tables for these dungeons are modified to appeal more to end and mid-game players, meaning low-tier loot is decreased, item tiers are slightly enhanced and White Bag chance goes up a tad bit (because there is less low-tier loot trolling you).
What Dungeons are affected?:
Most dungeons that drop in the Godlands will be affected. Here is a list:
Snake Pit
Magic Woods
Sprite World
Cave of a Thousand Treasures
Haunted Cemetary
Undead Lair
Abyss of Demons
Manor of the Immortals
Toxic Sewers
Mad Lab
NOTE: All dungeon bosses ONLY drop Perish Dungeons for their respective dungeon, so Mad Lab will only ever drop Mad Lab Perish Dungeons.
So I walk in this ‘Perish Zone’. What happens?:
Instead of clearing towards boss, you are placed one room away from the actual boss room that will close after 20 seconds so you have time to heal up (or even finish loading in…)
These bosses will look almost identical to their original selves (some would probably look a tad bit different)
The kicker is that these bosses now deal WAY more damage, spawn in more enemies to deal with and have more intense phases. They WILL try and murder everyone in the room unlike before.
Example of a Boss Battle versus Dr.Terrible :
Instead of lobbing one dangerous concoction and/or a turret, Dr.Terrible will now throw 5 concoctions at one player in a crescent formation (He will throw a spread out wave of them at you) The explosion from the concoction still deals the same damage (so some players can survive it), but the turrets are now Tesla Towers that occasionally fire quick electric beams at players, paralyzing them (think of the towers in Tombs).
Once enough damage is dealt, Dr.Terrible will scurry away and let his brand new Mecha Crusher Abomination 4000 do the fighting. It will chase players around the room, firing max damage Shockwave Blasts (180 damage). If this enemy takes too much damage, it will dash towards the center of the room and throw 5 Rampage Cyborgs randomly around the room. If all Rampage Cyborgs die, the Abomination will flash, move towards a player at an extremely slow pace, then explode just as a Rampage Cyborg would.
Dr.Terrible will return with two Enforcer Bot 3000’s and five Flying Brains. Once you deal the killing blow to Dr.Terrible, he will leave you with a parting gift; a Mini Bot thrown on top of you.
Why this would work:
Players are constantly farming for specific items and/or potions, but don’t wish to keep shuffling in and out of the same dungeon to just rush and get loot. If players are willing to get their hands dirty, they can go in for Round 2 and grab some better loot.
A lot of people seem to complain that ‘Dbow never drops’ or ‘EP keeps dropping instead of Planewalker’. I think this would help give players a better chance at what they want instead of farming all day for one item (some people end up having to do just that).
There’s an obvious risk here, so players aren’t always welcome inside these Perish Zones. If you aren’t prepared, you may end up dying and having to start from scratch. I would’ve loved this kind of risk and reward back when pets were just becoming a thing.
Tell me what you guys think. This idea is far from perfect and some parts need changing. Thanks for reading.