'Perish Zone' Dungeons Idea


#1

Perish Zone Dungeons:


Summary:

“Perish Zone” Dungeons are dungeons that pop AFTER certain dungeon bosses are killed, such as Sprite God or Septavius. These dungeons are WAY MORE DIFFICULT than the normal dungeon, so tread carefully.

The drop tables for these dungeons are modified to appeal more to end and mid-game players, meaning low-tier loot is decreased, item tiers are slightly enhanced and White Bag chance goes up a tad bit (because there is less low-tier loot trolling you).


What Dungeons are affected?:

Most dungeons that drop in the Godlands will be affected. Here is a list:
Snake Pit
Magic Woods
Sprite World
Cave of a Thousand Treasures
Haunted Cemetary
Undead Lair
Abyss of Demons
Manor of the Immortals
Toxic Sewers
Mad Lab

NOTE: All dungeon bosses ONLY drop Perish Dungeons for their respective dungeon, so Mad Lab will only ever drop Mad Lab Perish Dungeons.


So I walk in this ‘Perish Zone’. What happens?:

Instead of clearing towards boss, you are placed one room away from the actual boss room that will close after 20 seconds so you have time to heal up (or even finish loading in…)

These bosses will look almost identical to their original selves (some would probably look a tad bit different)

The kicker is that these bosses now deal WAY more damage, spawn in more enemies to deal with and have more intense phases. They WILL try and murder everyone in the room unlike before.


Example of a Boss Battle versus Dr.Terrible :

Instead of lobbing one dangerous concoction and/or a turret, Dr.Terrible will now throw 5 concoctions at one player in a crescent formation (He will throw a spread out wave of them at you) The explosion from the concoction still deals the same damage (so some players can survive it), but the turrets are now Tesla Towers that occasionally fire quick electric beams at players, paralyzing them (think of the towers in Tombs).

Once enough damage is dealt, Dr.Terrible will scurry away and let his brand new Mecha Crusher Abomination 4000 do the fighting. It will chase players around the room, firing max damage Shockwave Blasts (180 damage). If this enemy takes too much damage, it will dash towards the center of the room and throw 5 Rampage Cyborgs randomly around the room. If all Rampage Cyborgs die, the Abomination will flash, move towards a player at an extremely slow pace, then explode just as a Rampage Cyborg would.

Dr.Terrible will return with two Enforcer Bot 3000’s and five Flying Brains. Once you deal the killing blow to Dr.Terrible, he will leave you with a parting gift; a Mini Bot thrown on top of you.


Why this would work:

Players are constantly farming for specific items and/or potions, but don’t wish to keep shuffling in and out of the same dungeon to just rush and get loot. If players are willing to get their hands dirty, they can go in for Round 2 and grab some better loot.

A lot of people seem to complain that ‘Dbow never drops’ or ‘EP keeps dropping instead of Planewalker’. I think this would help give players a better chance at what they want instead of farming all day for one item (some people end up having to do just that).

There’s an obvious risk here, so players aren’t always welcome inside these Perish Zones. If you aren’t prepared, you may end up dying and having to start from scratch. I would’ve loved this kind of risk and reward back when pets were just becoming a thing.

Tell me what you guys think. This idea is far from perfect and some parts need changing. Thanks for reading.


#2

Sorry for anyone reading this now, I don’t know how to delete the post Q_Q

I’m still typing away though.

Idea will be posted soon.


#3

u can ask a mod or a leader to close it


#4

Amazing. Insightful. Truely magnificent beyond our comprehension; this is what perfection looks like.
Thank you for blessing me.


#5

D o n e !


#6

Eh, I was going to finish it here and now so I didn’t bother. Thanks for the heads up though.


#7

Ok :ok_hand:

How rare are perish dungeons?

What if you’re trying to farm dex, per say, from Limon? Then it would be really annoying to have a sprite world drop and find out it’s a perish dungeon that you can’t solo.


#8

Really like this idea, but I agree with you that there are some things that need to be smoothed out before this can be considered.


#9

I’ll edit the post to include this, but the Perish Dungeons would be linked to the dungeon they originated from. The ‘Perish Dungeon’ for Sprite world would only appear after defeating Limon and no other boss.

Rarity? I would saaaaaay… Guaranteed. A lot of people are running around with enough bling to make a newbie go blind so it wouldn’t hurt much.


#10

It would not be an exaggeration to say that the kabam-era epic dungeons were some of the laziest content if not the absolute laziest content ever. As half-assed as lod was, at least the bosses were created from scratch. Kabam’s epic dungeons were basically a copy+paste of their normal counterparts with a few extra zeros thrown around.

This idea basically adds 10 more of those, with the only justification appearing to be “it makes getting whites easier”. I don’t see the appeal at all.


#11

Well, in addition to being creative I also had to think about if Deca would even go through with the idea. If it seemed too complicated and ‘fresh’, then it would take way longer to pump out for everyone to try.

It does seem like copy-paste, but damn. At this point I’d rather have that than another dungeon with half-assed cyan bags and the occasional ‘potion’ that isn’t even guaranteed (looking at you Hive…).

These Perish Dungeons would make ‘getting whites easier’ because less derpy loot would be in the pool for RNGesus to choose from. You do have to kill two bosses that drop the same white bags, so the white bag thing is pretty much a given.

Other than that, these dungeons would allow players to focus more on farming specific stat potions and/or desired UT items. It’s safe to say that most of the white bags dropping from most of the listed dungeons aren’t exactly essential to a player’s set. They’re just good to have.


#12

No thanks, Id rather want to know that DECA is at least helping the beginner rotmg community rather than trying to run the game on gasoline fumes.

Perish zone is honestly useless if this is the case. Some of these dungeons have whites that are so common there’s no point of doing a harder version of the boss to get them. Some of the ones you listed don’t even have a white bag.

I don’t understand how the pool for loot would change unless you’re planning to change the original bosses.

Looks like someone here doesn’t know what rng is.

Moved to WIP


#13

I think the idea is for the perish dungeon to drop after you kill Limon. Though, just a tip, Limon doesn’t have a very high chance of dropping wis. The chance is so low, it is considered negligible. So low I don’t even think doing a perish dungeon will give you much of a higher chance of getting it. I prefer to get my wisdom from Septavius, who drops wisdom at a much higher rate (some might say infinitely higher)


#14

I get that the white bags for some dungeons are a bit common, but sometimes FINDING the dungeon several times becomes a chore. If someone wanted to keep going at one specific dungeon, they would be able to.

I do understand that some of the dungeons don’t have white bags. That’s where the community comes in. Item ideas could be pushed into those dungeons as long as they fit some sort of theme. Even bosses WITH white bags could get Perish Dungeon-specific White bags.

Almost all of these bosses have lamesauce Pbag loot such as Tier 6 Armor for Tier 3 abilities. Most would be flushed out, giving players a higher chance at higher tier loot. Some bosses would also start dropping old top armor/weapons.

I… don’t get it. What am I not getting about RNG for this game?


#15

Taking an item out of the drop table doesnt change the drop rate of other items. Take septavius for example. Say he has a 1% chance of dropping a dbow, 2% chance of dropping an st (there are 2), 100% chance of dropping a wis, and 25% chance of dropping some shit gear. Obviously those numbers dont add up to 100%, even excluding wisdom. Subtracting the 25% chance of getting a shit item does not affect the chance of a dbow because its not like a pie chart where you can only get one thing. I bet youve gotten wisdom with yor dbow before. And a low tier item with your dbow. Therefore subtracting the chance of a bad item does not affect the chance of a good item.


#16

This idea just seems way too lazy and similar to epic dungeons. If it doesn’t even have unique loot, then I don’t imagine hardly anyone would risk actually dying on their character for a slightly higher chance to get whites that are already easy to get.

Plus, the name Perish Zone is abysmal and makes me want to cry.


#17

I feel like this should be implemented in an arena like fashion…


#18

oops


#19

It’s confusing to me a little bit. I understand everything you said but I was thinking about this:

If there’s a group of players (where SB isn’t guaranteed for everyone) , what is actually given to the player that was SUPPOSED to get a pinkbag item? Would they simply get nothing or would it go to the next tier of loot?


#20

Well, since this new boss would have a different drop table, the pink bag item wouldn’t have a chance of dropping.
Ill ive you an example to clarify.
Using Septavius as an example again:
What you seem to be implying is that drops are like rolling a die. If you roll 1 you get dbow, if you roll 2 you get wis, if you roll 3 you get pbag item, if you roll 4 you get a cyan bag item, if you roll 5 you get st staff, if you roll 6 you get st robe. Obviously they would be weighted differently, but we’ll leave it as is for the example. You propose that by removing pbags (3) it makes it a 5 sided die and therefore each other item has a higher chance of dropping.
This is not true, however.
The way it really works:
You flip 6 coins, one for each of the items listed above. If you get heads, you get the item and if you get tails you don’t. For the perish dungeon, you remove coin number 3 which determines whether you get a pbag item. You still have a 50/50 chance of getting any of the other five items, the only thing that changes is that you dont have a chance of getting a pbag item.

Hopefully that cleared it up a bit