A bold assumption! With some proper footwork, it’s entirely possible to do a damageless Dance phase. I’ve yet to do so, as the best I did was as ~50 speed paladin, getting hit once by a star.
Finally someone who agrees! Chase is basically the worst phase if you don’t have a decent pet/vitality, because you have to tank a shot…or somehow slip past them via eldritch magiks.
Imo, increasing the width between the shots and lowering their frequency should help “fix” Chase.
Back on topic, Suns is probably what I would consider the hardest phase, for pretty much all reasons mentioned above. It’s inconsistent, nearly impossible to dodge, extremely punishing, and therefore lengthens the fight due to the unwillingness of people to go in.
I’d like to bring up a pre-emptive counter-counter-argument on this point:
Let’s compare it to Dance. Dance has three attacks - the red Scarabs circling Oryx (which are non-randomized), the white Stars (which are non-randomized, following two seperate shot angles), and the red bombs (which are, from what I could tell, semi-homing).
Instead of having its “main” bullets randomized like Suns (where the small, 100-damage shots take up the most room), only the heavy-hitting, slowly falling bombs are, to some extent, random.
If Suns were more consistent with its main shots, I think it’d be a great addition to the O2 fight.