The main thing that would make mystic better is a damage buff.
Post your unpopular opinions about realm here
Dblade is pretty great too though. It is a great sword for glands farming(besides maybe pixie) and is great on glands dungeons.
A gold glow that lasts X minutes/hours after you buy gold, could be a thing to sly encourage people to pay.
Yeah, but you don’t see any reasonable player running around with a dblade in a high-end dungeon like Lost-Halls or Thicket using a dblade.
I don’t get it why so many people think that Omni is so bad though, like, if you compare it to like bracer, which everyone loves, it’s practically a straight upgrade from that. But everyone hates Omni.
The only class that Omni is godtier on, is Necro (maybe priest). Every other class there is probably a better ring.
You already get HP from skull, so you don’t really need more, DEF is most useful since as a robe class, you already have very small amounts of it, wis modifier, more DPS, letting you come a good amount closer to a wizard, and the extra MP is basically an extra Skull usage, which = more dmg (hardly), but more importantly, more POTENTIAL HP (yes, if you’re quiet/silenced, or don’t hit any enemies, it doesn’t heal you, but 95% of the time, it’s an additional 110 HP heal).
Realm needs more early and mid game updates if it wants to survive long term.
Assassin and Mystic are fun, well designed classes.
Elder Realms will probably never be added no matter how much we want them because of technical issues.
With this, I don’t mean ‘We have the Hive, dw about it’, I mean 'Give the Hive an update already it’s in indefinite limbo of “too hard for unmaxed players, too easy for (mildly) maxed characters”.
Probably an easy update would be to just lower the enemy count pre boss and make the boss a bit slower, and spawn in less of those damned b e e s
/offtopic to be honest…
Er… Unpopular opinions, yes.
Pure Mana rings are better than pure Health rings.