The rock centipede fight was intense and amazing, and I appreciate the counterplay available with mystic. It does trivialise the fight to an extent, as I was able to duo it first time with a rogue (I’m an awful mystic), however I can see this was an intentional design choice as the boss becomes immune at certain points. Maybe the stasis immunity wasn’t properly activating for the full duration. Either way, some of the most fun I’ve had in realm. Well done.
Just my two cents on the melees, although this seems to have been said: the level of attachment people have to keeping these classes above the power curve of the game - ‘barely worth picking over other classes’ - hints at this weird notion that warrior and pally SHOULD be significantly more worth picking than any other class. This undermines the idea of class balance - no class should be superior in a majority of situations - and Deca definitely seems to be leaning in this direction, for example with the aforementioned mystic counterplay.
People seem to be upset that warrior and pally might no longer be the best classes, which is understandable but also probably necessary. That being said, it’s a numbers game : Rotmg isn’t as complex as a game with delicate balance like LoL for example, and if 1.5x is too much, and 1.2x turns out to be too little, then it’s up to Deca to find a happy middle ground, which I trust they will.
Keep in mind that Deca is trying out these things for a reason, they don’t just pull numbers out of thin air, even if the way these changes are listed suggest that. Maybe some flavour text with updates, explaining the change would help alleviate these doubts.