Items with changes that are negligible, straight forward, or I have no opinion on but are positive overall.
Amber Encrusted Helm
Orb of Aether
Fire Dragon Battle Armor
Good buff overall
Still don’t think it’s quite event white worthy
Amazing buff, very strong damage and basically what people were asking for. Can see it getting a bit of a nerf in damage when in prod.
Trap of the Vile Spirit
Good buff. Finally separates itself from other traps being the only trap that armor pierces. A great swapout for high def enemies.
Robe of the Mad Scientist
Interesting change. This new type of mana refunding proc may be applicable to other types of future armors. Don’t know how spamming low mana abilities is balanced though. I really like it.
Very nice buff. This wand is very fun to use and hope more people realize its potential.
Ring of Sphinx
Nice early DPS ring can see it being used more. Much more value than before.
Maybe will see some more viability. MP should be reduced though.
Water Dragon Silk Robe
Proc is nice fits the dragons theme but stats could be better
Proposed stats: +6 ATT, +12 DEF, +3 DEX, +6 SPD, +5 VIT
Water Silk is one of the few robes without MP boost or WIS (now) so you will have to be less reliant on your abilities while wearing it. Giving it a few more DEX is justified and taking back the extra DEF it was given.
Leaf Hide Dragon Armor
Same as water silk
Proposed stats: +3 ATT, +13 DEF, +6 SPD, +5 VIT, +50 HP
Leaf Hide is now a good survivability armor but I think giving it some ATT like the other LOD armors give would be great.
Perfect. Exactly what people have been asking for.
Court Dungeon Whites
Very nice change, nice to see the limitations removed.
Poisons should probably get reworked in general but that’s another whole topic.
Sealed Crystal Skull
Still very underwhelming. Both sealed and cracked skull should just have radius be tied to WIS mod giving it an even wider area.
Nerf long overdue but maybe far too drastic? Shorter the arc gap to 10.
Tiered katanas may just need to be buffed a bit in general.
Nice to use and feels more responsive.
Armor of Nil
Just so lackluster as a rare drop from an endgame dungeon. The item conceptually is great for a mid game whitebag drop; tanky ass leather armor. It would have to be completely reworked.
Cloak of the Mad God
+5 DEF is very nice addition works well with the proc and the reduced cooldown and mana cost is a very welcomed change. Tome of Holy Protection also got similar treatment. It’s nice.
Love this change, finally viable. Although the ST shield feels weird to use now maybe buff it’s range a bit.
Staff of Eruption
Very welcomed change, the previous staff was holding back using the set back.
Tricorne of the High Seas
Kinda busted damage helm now. Haven’t tried the full set ever so I’m not sure how it feels.
Daring Discoverer Set
Much better set now, actually fun to use. The previous set really was punishing to use but now it’s rewarding.
Missing Item Changes
There are still items that were left out, maybe there are future plans in the works?
(Low tier UT rings: Unless there’s dungeon reworks coming here’s some proposed changes)
Spider’s Eye Ring - increase the slow radius to 5
Crystal Ring - Just give it +30 MP
Coral Ring - Make it more common and give it +3 DEF
Captain’s Ring - Give it a proc that gives you invisibility for 2 seconds if under 20% hp (CD: 15 seconds)
Ring of Divine Faith - Give it +20 HP
Wand of Bulwark
Nerf the damage a bit but increase the rate of fire and shot speed.
Ancient Stone Sword
Give it an attacking proc like Doku that shoots a shotgun similar to the guardians do in attack phase 3
Candy Coated Armor
Have the -10 DEX activate only while in combat
Reactive proc of healing for 3 seconds when under 30% HP, cooldown 12 seconds.
Fractured Gemstone Wakizashi
Increase the crystals rotation speed and damage slightly.
Shatter’s Rings - Will probably be addressed with the revamp, most likely will get some type of procs or new abilities.