I just think the increased mana cost for just higher damage or the stat bonus is not worth it kinda.
I think all the quivers could paralyze maybe or at least increase the durations on all the quivers
T0 Quiver
- 60 - 100 damage, 2.5 second slow, 40 MP Cost
T1 Quiver
- 75 - 100 damage, 3.0 second slow, 45 MP Cost
T2 Quiver
- 100 - 120 damage, 3.5 second slow, 50 MP Cost
- 1 dexterity
T3 Quiver
- 150 - 180 damage, 2.0 second paralyze, 60 MP
- 2 dexterity
T4 Quiver
- 200 - 220 damage, 2.5 second paralyze, 65 MP
- 3 dexterity
T5 Quiver
- 240 - 280 damage, 3.0 second paralyze, 75 MP
- 3 dexterity
T6 Quiver
- 300 - 350 damage, 3.5 second paralyze, 90 MP
- 20 HP, 20 MP, 5 dexterity
T7 Quiver
- 360 - 400 damage, 4.0 second paralyze, 100 MP
- 40 HP, 40 MP, 6 dexterity
I also have my idea for each bee quiver, I know they are event whites and stuff and don’t matter which color but that’s why I have my idea for each.
I also think each shot should have a reduced arc gap, 10 > 6
Blue Beehemoth Quiver ( Least damage, longer slow )
- 3 shots, 200 - 300, 6 second slow
Yellow Beehemoth Quiver ( The middle one )
- 3 shots, 250 - 400, 5.5 second slow
Red Beehemoth Quiver ( Most damage, shorter slow duration )
- 3 shots, 300 - 500 damage, 5 second slow
I understand why this wouldn’t be here because people would be pretty triggered which final bee they get, also kind of like a void quiver.