Quiver reworks?


#1

I just think the increased mana cost for just higher damage or the stat bonus is not worth it kinda.
I think all the quivers could paralyze maybe or at least increase the durations on all the quivers

T0 Quiver

  • 60 - 100 damage, 2.5 second slow, 40 MP Cost

T1 Quiver

  • 75 - 100 damage, 3.0 second slow, 45 MP Cost

T2 Quiver

  • 100 - 120 damage, 3.5 second slow, 50 MP Cost
  • 1 dexterity

T3 Quiver

  • 150 - 180 damage, 2.0 second paralyze, 60 MP
  • 2 dexterity

T4 Quiver

  • 200 - 220 damage, 2.5 second paralyze, 65 MP
  • 3 dexterity

T5 Quiver

  • 240 - 280 damage, 3.0 second paralyze, 75 MP
  • 3 dexterity

T6 Quiver

  • 300 - 350 damage, 3.5 second paralyze, 90 MP
  • 20 HP, 20 MP, 5 dexterity

T7 Quiver

  • 360 - 400 damage, 4.0 second paralyze, 100 MP
  • 40 HP, 40 MP, 6 dexterity

I also have my idea for each bee quiver, I know they are event whites and stuff and don’t matter which color but that’s why I have my idea for each.

I also think each shot should have a reduced arc gap, 10 > 6

Blue Beehemoth Quiver ( Least damage, longer slow )

  • 3 shots, 200 - 300, 6 second slow

Yellow Beehemoth Quiver ( The middle one )

  • 3 shots, 250 - 400, 5.5 second slow

Red Beehemoth Quiver ( Most damage, shorter slow duration )

  • 3 shots, 300 - 500 damage, 5 second slow

I understand why this wouldn’t be here because people would be pretty triggered which final bee they get, also kind of like a void quiver.


#2

I kinda think quivers are fine the way they are…


#3

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