It all happens. You farm so hard for that one white, and the blue star that doesn’t know what it is steals your white bag(anyone that knows how rng works knows the loot gets “stolen” from you). Maybe it’s happened once, maybe its happened 3 or 4 times.
I think there was an old post on this, but here’s how it goes.
Instead of traditional RNG, it’s measured on effort. This way you can predict when you’d get a white bag, but of course you can’t get “lucky”. After 100 abysses, you get a dblade, no matter what, from the boss, or you get a guaranteed pyra after x amount of Bes kills(idk what droprates are, as I’ve never gotten one). Just a thought, I know this isn’t going to be implemented EVER(i mean, everything in this game is rng based from in-dungeon/realm stuff to actual mystery boxes you buy. Just an idea, let me know what you think. [poll type=regular public=true]
- Yes, effort system
- No, keep it the way it is
[/poll]