Scepter of Moonlight


#1

Enchanted with moonlight, this scepter is said to hold great power to the wisest to ever step foot in the realm.

Base Stats:
Tier: UT
MP Cost: 120
Damage: 100
Targets: 2
Decreasing Damage: 50
Stat “Bonus”: -6 ATK, -6 DEX, +30 MP
Cooldown: 1 second
Fame Bonus: 5%
Feed Power: 1000

Wis Bonus:

(this formatting triggers me)
Targets: 2 + ((wis - 50) / 10)

Drops From:
A boss from a l’il dungeon I’m working on! Not telling!

Oh dear, at first glance, this scepter is horrible. A high MP cost, trivial damage, two targets, a gigantic decreasing damage, a cooldown, and a major decrease to your offensive stats! However, what makes this scepter unique is the wisdom bonus. The increasing damage increases per wisdom.
Let me give an example, as that’s all I can do.
Well, I had a 6/8 sorcerer, and it had a wisdom of 72. Well, with this, the scepter would deal 606 damage to the first target, and it goes all the way down to 456 damage to the last target. Woah, that’s insane, right? Well, the maximum wisdom capacity for a sorcerer right now is 86! This makes the sorcerer deal 1432 damage and it deals 1232 damage to the last target. However, this is the dps from the scepter at the highest wisdom capacity, so you have to use items such as the Ritual Robe and the Geb Ring, so you would be sacrificing other stats to use this scepter at your fullest potential.
Do I think it’s balanced? I’m on the fence about that. How I feel is that with the insanely high mp cost (for a scepter), a cooldown upon use, as well as a drastic decrease to your offensive stats, usage of this item would be very situational. Feel free to leave some comments!
Thank you! - Brunear

Oh dear, this has to be my first item idea. Ever.


#2

The -15 Atk and -20 Dex seems to much to balance this specter. With only 2 targets and 120 mp each, this would be good for a big single enemy, like avatar. But the wand’s dps is already pretty bad, adding these atk and dex debuffs would make the wand do MUCH less dps.

Godly sprites though


#3

Thanks for the crits. How is this new change?

(thanks @Atrapper <3)


#4

Nice, the sprite looks very moonlighty, and you’ve done a good job balancing :grinning:
This is something I would want to use on a sorc. Job well done!
Looking forward to your dungeon!


#5

I just wanna point out that there’s a more “direct” way to denote the sum in your wismod.

Ask me if you want me to prove it.

Also, you can fix the formatting by using the <img> html flag:

Wis Bonus:

Which is produced by

Wis Bonus: <img src=https://www.realmeye.com/forum/uploads/default/original/3X/e/e/ee1ba36104cfcff7d5989709ff2a6c4b9fd6daef.jpg>


#6

Thanks, I know the proof for that, just felt like doing sequences.
Thanks for the formatting help too.


#7

I like the idea of a scepter that focuses solely on ability damage, even wearing attack damage. It’s well-balanced (total not tooting my own horn here). Nicely done!
7/10.


#8

Thanks!

Any more thoughts?


#9

I think i missed the part where your formula produces a lot of damage. Right now, doesnt it deal 100 with extra 2 for every wis above 50?


#10

Review for a very interesting ability and a idea to add

First off, this weapon should definitely be classified as a UT weapon cause a UT weapon goes out from the norm by putting in a special characteristic that isn’t present in the tiered variants.

The Scepter of Moonlight it a very nice example of this with it’s very high debuffs for pretty much a free spell-bomb for a wand class.

I really like the fact that you did this for a class that is ability heavy like the wizard.
However, I feel like it compares too much for the wizard…
How about adding one more thing:

Crits???
CRITS?!

Yeah!

Rotmg is a RPG, and you know what is in every single RPG?
RNG: Random number generator

  • Basically the chances of something happening.
    How about applying this aspect to the scepter???

The scepter would do the dmg of a T4 scepter when used.

HOWEVER, there would be a chance (%20 would make sense) for a crit to happen.
The damage to skyrocket to those of 1.5k-2.5k (even more rng… rng-ception here :open_mouth: )

It’s just an idea but applying RNG to not only weapons but abilities would really give the game some more life.
What do you think @Brunear ?


#11

Nope. It deals 100 damage plus 2 for the first wisdom point above 50 (aka the 51st wisdom point), plus 4 for the second wisdom point above 50 (aka 52nd), plus 6 for the 53rd and so on.

Use the formula I provided, it’s easier to understand. It’s a quadratic function, it grows much faster than all of the scepters in game right now, as they all apply linear functions.


#12

Yep, you nailed it!

The jist of this item is to make it deal a ton of damage at the cost of your attack stats, but it only does so with a higher wisdom.


#13

Interesting idea, I think that would work well as it’s own scepter.
This scepter is meant to be effective with a high wisdom, kind of like a pseudo-st.

Also, crits = criticism


#14

I really like the idea of this scepter as it makes wisdom actually useful. I could see people running the wisdom boosting armors and rings with this item which would really be nice to see as it promotes a different sort of playstyle. The sprite is also hella cool, you did a nice job making the sprite.

9/10


#15

Just reminded me of criticals when I saw your abb. of criticism.

Maybe an idea for later?
:+1:


#16

I love the sprite. If you ever need help with working on this dungeon you’re doing, hmu :3


#17


This is…surprisingly interesting. Though I mistook the sprite as a dagger at first, (Dagger, Scepter, basically the same thing, glubshrug) its damage output is quite remarkable. -12 in offensive stats is rather heavy, so running something that combines wisdom for more damage and a ring focused on DPS and HP and/or def would produce a very interesting Sorcerer.
I can’t math as advanced as shown yet, so, uh, no comment. Return in a few years, please.

So, great idea.
Better than anything I could come up with so far -m-


#18

So basically if you were to use this scepter, as a main, or as a swap out for either the t6 scepter or fulmi, you either have to choose 2 things (If you only going to swap this and fulmi). This scepter will hit your wand dps pretty hard because it is almost a reverse crown, but if you always use your scepter, you would deal a huge amount of damage over time, especially if you are a 8/8 sorc. But remember ppl, the bad thing would be crowd control. like in the start of O2, there will be a lot of enemies, so damage from your scepter would be a problem. But that high damage can get you soulbound damage very easily if the boss room doesn’t even have any minions, or they summon very little amounts of them. Now for fulmi, the +2 wis/dex, from what I remember, would be a slight boost to your dps, but being able to target more enemies, and a good amount of damage will be a good thing, as well as the slow. And of course, because of that enemy being slowed down, you can easily hit them with your wand, which lets you deal much more damage, rather than relying on your scepter damage. This is what I only think about so, if I need to know more about it, and the dungeon you are making, let us know, I’m actually interested with this new items and such. Oh, and tell me what do you use to make the sprites for these weapons.


#19

Paint.Net


#20

Glad to see someone is trying to make content for a quite underplayed class.