Interesting idea. First, I want to note that the skull is a bit too similar to the Krampus skull. Now, I want to quicly note that the base vit of a necromancer is 30. The 10 vit offered by this helm would bring it up to 40. The only robe, that I can think of, which is compatible to this is shendyt, which offers 7 vit. Compatible rings (as in rings that aren’t entirely useless) would be expo, omnipotence, interregnum which offers at max 5 vit. Unless you really want to wear a garbage staff, vit isn’t coming from your staff. In otherwords, with a decent set, you max out at 52 which is 520 damage/5 sec which leads to 104 damage a sec.
Overall, not that bad. Now, we have a slight problem. The idea isn’t bad. However, as it is, it seems like a poison, something that hits a group and then sticks. However, if you’re goal was to build it like a reef poison, you’re going to have to:
- Create the sprite of the thingmabob that fires out damage
- How often it fires out damage, in this case probably once per second
- How long it gives paralyze per individual blast.
Finally, I would like to mention my own opinion. Personally, I dislike any item which isn’t on a bow class but still gives paralyze, ecspecially if it does it instantly.