Some items should be buffed.
Simply because Kabam didn’t do a very good job on them, ranging from just “sort of bad” on some to “pretty terrible” on others.
The risk/reward ratio is seriously tilted (in a bad way). Along with risk, rarity should also be considered. So we can say the risk/reward/rarity ratio needs to be balanced more.
I think the most obvious items are the 4 LOD whites (excluding Ivory Wyvern). I don’t think this needs any explaining at all. These fit into the “pretty terrible” category. Enough said here, lots of people have suggested the same thing.
Leaf Bow and Cutlass are on the fence, I think a buff would serve them quite well. Let’s not forget that they are a low drop rate %, and they come from a dungeon that’s only there once per realm, and the dungeons are very risky. Cutlass is okaaaay, it’s DPS is similar to a sky, with slightly less range. It’s one saving grace is that with an Ogmur it beats acclaim (cause we all have a hearty stash of Ogmurs in our vault), but in that case a pixie blows it out of the water, even if you can’t land all the shots. It’s just underwhelming for something that’s pretty rare. And most of us have probably lost some good characters in that dungeon. Same story pretty much goes for leaf bow. It’s not like it’s useless (like the LOD whites) but if you have Dbow/Cbow, which most people who are going to get a leaf bow probably have, then it is pretty awful in comparison. My archer (and huntress) have all 3, and I basically never, ever, ever use the leaf bow. And yet I’ve had probably about 20 dbows, 16 cbows, and only TWO leaf bows. You would THINK the leaf bow would be the best… you would think. I don’t mean to carry on on this one specifically, but compare both how common a UDL is, AND how difficult it is, to a woodland labyrinth. Then why is Dbow so much freakin better!!! Oh yeah. Cause… Kabam.
Now, I really wanted to mention Cdirk. This item is crazy rare. Maybe we can call it the rarest item in the game? It’s up there for sure. If not, (beat by ogmur? maybe qot?) it’s very close. I saw one youtube video where it took 500 Cube Gods to get one. I saw another (I’m sure this was bad luck and an outlier) that took 2000 cube gods. TWO THOUSAND! Yet there’s an ST dagger that you can get for 5-6 life that’s all around superior to it. There is nothing better about a Cdirk than an Etherite other than a measly 0.5 more range, for noticeably worse damage and rate of fire. If you’re choosing to use your cdirk/etherite over a foul, trust me, you aren’t concerned about the 0.5 range. I like having some super rare items in the game, which the event whites are. However, they need to have the stats to back up that rarity. Jugg sure does. I think Ogmur does. Cdirk… nooooope.
Finally, I think a buff for the Staff of Esben is warranted. It has less range than a tiered staff. It has a slower rate of fire. The slow projectile speed and wonky shot pattern make aiming this thing difficult. The unique ability of this item, the ability to pierce enemies, doesn’t really save it, as even when you are able to line the shots up to hit multiple targets, the DPS is still bad. Okay, just look at it, you’ll see… its not a good item. The incredibly situational EP has more uses than this staff does. And lets look at EP’s rarity. (Oh yeah, like, the most common UT in the game from the easiest and most common godland dungeon.) For the Esben Staff being a rare white coming from a dungeon that drops about 50% of the time, from an event that spawns once per realm, it makes total sense that it’s bad, cause, logic. (sarcasm). At first glance it’s like “meh, it’s a situational item” but when you look deeper, you see how much it sucks, considering the circumstances surrounding the item. I don’t know. This one probably needs a buff the least, compared to the other things I’ve mentioned, but it should be considered.
One last mention goes to Ray Katana. I don’t think this needs an explanation, it should be a bit better. Rock Dragons can be pretty dangerous. Doku is waaay better than it (and all other katanas).
So, just something I hope Deca considers. Kabam clearly messed up on a few things. Everyone wants and is suggesting ideas for new content. (Which is awesome, yay!) But if you want to make the game better, which I think Deca does, then I think they should give serious conideration to this first. I’m no coder, but I’m sure it’s a heck of a lot easier to change some item stats, than to make a whole new dungeon and everything that goes along with it.